Pre-screened and vetted.
Intern Software Engineer specializing in AI, cloud, and backend systems
“Candidate has internship and graduate-project experience building AI agents, including a production log-analysis assistant using a lightweight agentic/RAG-style workflow with local GPT training and validation against historical logs. They also worked on Android/iOS game build and release processes in a Unity-based robot racing game environment, and highlight measurable LLM outcomes including 80% analysis accuracy, 2-5 second latency, and 50% cost reduction.”
Mid-level Full-Stack Engineer specializing in AI, real-time web apps, and 3D/GIS systems
“Frontend-focused engineer who built and fully owns an interactive portfolio site showcasing real-time and 3D browser experiences, including WebGPU and WebSocket integrations. Stands out for combining polished UI design with deep browser-performance work such as progressive loading, GPU buffer batching, and React render optimization.”
“Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.”
Junior Full-Stack Engineer specializing in backend and cloud development
“Frontend-focused developer who built Butterfly Booking, a live two-sided salon scheduling platform for both business owners and customers. Demonstrated strong ownership across UI architecture, AWS deployment, responsive design, and a mid-project database migration, with results including a successful replacement of Vagaro, over $3,000 in annual savings for the client, and roughly 20% growth in bookings after launch.”
Junior Unity Game Developer specializing in Android games and Firebase-backed apps
“Unity/C# student developer (IST) who built a networking simulation to reduce transmitted movement data and improve perceived smoothness/stability. Has hands-on experience integrating LLM-driven NPC dialogue via API/JSON prompting with token/cost controls, plus AI navigation work using NavMesh baking and snapping; also tested Unity UI/canvas scaling issues on Meta Quest vs Android.”
Mid-level Software QA Engineer specializing in web, mobile, and API test automation
Mid-Level Full-Stack Software Engineer specializing in data pipelines, mobile apps, and AWS
Mid-level QA Lead specializing in Salesforce and web/mobile quality assurance
Mid-level QA Specialist specializing in platform compliance and game/software testing
Senior Full-Stack & AI Engineer specializing in SaaS and LLM applications
Junior Full-Stack and Mobile Developer specializing in React Native and cloud-native apps
Intern Full-Stack & AI Engineer specializing in ML-driven mobile and data platforms
Senior Mobile & Full-Stack Developer specializing in React Native and scalable cross-platform apps
Mid-level Unity Developer specializing in gameplay systems, XR, and multiplayer
Mid-level SDET specializing in test automation for web, mobile, and desktop apps
Mid-level DevOps & Customer Success Engineer specializing in cloud, networking, and GenAI
Senior Unity/XR Developer specializing in games, VR training, and real-time interactive systems
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Mid-level Software QA Engineer specializing in manual web/mobile testing and AI evaluation