Vetted C# Professionals

Pre-screened and vetted.

Josivan Silva - Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation

Josivan Silva

Screened ReferencesStrong rec.

Senior Unity/C# Developer specializing in 3D/VR visualization and industrial automation

13y exp
Uninassau PaulistaUNINASSAU

Real-time VFX artist specializing in Unity VR/mobile optimization; shipped a Doctor Strange-inspired portal effect for a standalone Meta Quest 2 project ("Projeto Multiverso UNINASSAU") using a custom vertex-offset shader and carefully managed overdraw to hit 50+ FPS. Also building sci-fi VFX (explosions, lasers, environmental effects) for an in-development game ("Star Warfare") and uses AI tools to speed iteration, debugging, and documentation.

View profile
JS

Joseph Seger

Screened ReferencesStrong rec.

Senior Full-Stack Software Engineer specializing in real-time 3D, AR/VR, and game engines

Los Angeles, CA12y exp
ImmersicomUniversity of Colorado Denver

Unity gameplay engineer with hands-on ownership across core game systems, multiplayer, AI/LLM integration, and cross-platform XR/mobile shipping. Particularly compelling is their combination of deep runtime optimization and systems architecture: they cut match-3 cascade frame spikes by 40-50%, eliminated a class of production race-condition bugs, and also built a local-model FastAPI-backed AI prototype with structured evaluation and cost control.

View profile
Katelyn Flores - Mid-level XR Developer specializing in healthcare training simulations

Katelyn Flores

Screened ReferencesStrong rec.

Mid-level XR Developer specializing in healthcare training simulations

6y exp
Orbis EducationGrand Canyon University

XR Developer II at Orbis Education building multiplayer healthcare training simulations in Unity/C#. Shipped cross-platform experiences on Meta Quest 3 and iPad, including a new oxygen mask/tube simulation system that increased student engagement and learning feedback. Also built a capstone generative-AI patient interaction system replacing IBM Watson with an Ollama-based approach, evaluating cloud vs. self-hosting for latency/cost/reliability.

View profile
Juan Lagisquet - Senior Game Designer/Unity Developer specializing in gameplay and level design

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.

View profile
Hassan Iftikhar - Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking in Lahore, Pakistan

Hassan Iftikhar

Screened ReferencesStrong rec.

Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking

Lahore, Pakistan4y exp
RIFT GamesUniversity of Roehampton

Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).

View profile
Nobin Johnson - Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development in Buffalo, NY

Nobin Johnson

Screened ReferencesStrong rec.

Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development

Buffalo, NY4y exp
SlizzrCanisius University

Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.

View profile
CG

Cristian Gonzalez

Screened ReferencesModerate rec.

Senior Gameplay Programmer specializing in Unity, Unreal, and multiplayer systems

Remote, USA9y exp
HPPC HealthDallas College

Unity/C# gameplay engineer with strong systems-level experience shipping and optimizing a mobile 6v6 FPS, including custom pooling, input, networking, and anti-cheat architecture. Stands out for combining deep performance engineering with practical AI-assisted development workflows that helped deliver a prototype in one week, plus end-to-end ownership of a separate web app built for a doctor under a tight deadline.

View profile
Muhammad Mohsin Khan - Senior Unity XR Developer specializing in networked VR/MR collaboration in Remote, Germany

Muhammad Mohsin Khan

Screened ReferencesModerate rec.

Senior Unity XR Developer specializing in networked VR/MR collaboration

Remote, Germany10y exp
Arthur TechnologiesNational University of Computer and Emerging Sciences

Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.

View profile
HD

Hedrick David

Screened ReferencesModerate rec.

Senior Game Developer specializing in Unity, multiplayer, and VR

Taguig, Philippines15y exp
Bit Planet Games East Inc.De La Salle University

Unity/VR engineer with nearly 15 years of experience, specializing in multiplayer architecture, cross-platform systems, and developer tooling. He built and shipped a reusable Unity Netcode-based multiplayer stack with authentication, matchmaking, Vivox voice chat, and custom host migration that reportedly improved development speed by 70% to 80%, and has also supported releases across Meta Quest, consoles, and mobile-related ecosystems.

View profile
AC

Alan Carpinteyro

Screened ReferencesStrong rec.

Senior Game Programmer specializing in VR and multiplayer systems

CDMX, México5y exp
FreelanceSAE Institute Mexico

Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.

View profile
Jordan Dunaway - Junior Game Developer specializing in gameplay systems and cross-engine development in Lenexa, KS

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.

View profile
Žarko Petrović - Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR in Stockholm, Sweden

Žarko Petrović

Screened ReferencesModerate rec.

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, Sweden15y exp
CoSocietyUniversity of Belgrade

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

View profile
Mudit Devenkumar Choksi - Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems in Louisville, KY

Mudit Devenkumar Choksi

Screened ReferencesModerate rec.

Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems

Louisville, KY2y exp
Diversified Automation Inc.Indiana University Bloomington

Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.

View profile
VJ

Mid-level Software Engineer specializing in distributed real-time systems

New York, USA4y exp
SutherlandUniversity of Central Missouri

Backend engineer focused on real-time, event-driven distributed systems (Node.js/TypeScript) with strict latency and reliability requirements. Deep hands-on experience debugging concurrency issues and designing resilient workflows (idempotency, circuit breakers, compensating actions) with strong observability; familiar with ROS/ROS2 concepts and confident ramping into robotics integrations.

View profile
CS

Mid-level Unity Developer specializing in game development and tooling

4y exp
TamasencoUniversity of Piraeus

Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.

View profile
SS

Mid-level AI Engineer and Data Scientist specializing in LLM agents and RAG systems

Palo Alto, CA5y exp
LemmataUniversity at Buffalo

Built a production-grade LLM evaluation and regression system that stress-tests models across hundreds of iterations, combining LLM-as-judge, semantic similarity, statistical metrics, and rule-based checks, with results delivered via stakeholder-friendly HTML reports and dashboards. Experienced orchestrating multi-agent RAG workflows using LangChain/LangGraph and event-driven GenAI pipelines in n8n integrating OCR, speech-to-text, and external APIs, with strong emphasis on reliability, observability, and explainable failures.

View profile
ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

View profile
MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.

View profile
JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.

View profile
YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.

View profile
SP

Mid-level Software Engineer specializing in full-stack development, data engineering, and GenAI

Portland, OR3y exp
Portland State UniversityPortland State University

Built and deployed an LLM product called "Content Craft" combining BART-based summarization with a RAG Q&A chatbot using LangChain, embeddings, and a vector database. Has hands-on MLOps experience containerizing and serving models with FastAPI and running them on Kubernetes with monitoring, self-healing, and autoscaling, and has practical experience reducing hallucinations through structured prompting.

View profile
AK

Ajith Kumar

Screened

Mid-level AI Data Engineer specializing in GenAI, RAG, and cloud data pipelines

Irving, TX5y exp
Mouri TechGeorge Mason University

LLM/agentic AI builder who deployed a production ITSM automation agent on Google ADK integrating ServiceNow and FreshService, with strong safety guardrails (human-approval gating and runbook-only command execution) and rigorous evaluation (500 synthetic tickets; 80%+ false-positive reduction). Also partnered with finance to deliver an AI agent that automated invoice/SOW retrieval and monthly reporting to account managers, reducing manual back-and-forth.

View profile
CK

Connor Koch

Screened

Junior Software Developer specializing in Oracle APEX and enterprise integrations

2y exp
C3 Business SolutionsCalifornia State University, Long Beach

Oracle Software Developer (2+ years) at C3 Business Solutions, a consulting firm building and maintaining ERP applications across Oracle APEX/FDI/Fusion/EBS/OCI. No formal game QA experience yet, but demonstrates practical QA-adjacent skills (test planning, debugging via logs, and detailed bug reporting) and is explicitly looking to transition into a QA Engineer role.

View profile
MM

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.

View profile

Need someone specific?

AI Search