Vetted C# Professionals

Pre-screened and vetted.

Gautam Agrawal - Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP in IN, USA

Mid-Level Software Engineer specializing in backend systems, cloud, and applied LLM/NLP

IN, USA4y exp
Project 990Indiana University Bloomington

Applied LLMs to classify long nonprofit mission statements into 8 segments without labeled data, using an ensemble of clustering/embedding methods plus zero-shot RoBERTa/BART and a Tree-of-Thought prompting pipeline with LLM-as-judge evaluation (Gemma). Also built LangChain/LlamaIndex agentic RAG workflows including a text-to-SQL data analysis assistant grounded on DB schema with retries and performance optimizations on an HPC cluster.

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Guilherme Itabayana Braga da Fonseca - Senior Unity Developer specializing in VR/AR simulations and educational games in Lisbon, Portugal

Senior Unity Developer specializing in VR/AR simulations and educational games

Lisbon, Portugal20y exp
Carbon GamesPontifical Catholic University of Minas Gerais

Unity developer with a standout graduation project implementing a two-dimension platformer mechanic (collider/physics switching plus shader-driven visual changes). In a recent role, used Photon to connect two Meta Quest users in a virtual call and integrated an Android companion app to provide GPS coordinates for a solar plant maintenance guidance use case.

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Jacopo Essenziale - Executive Game Developer specializing in multiplayer VR and cross-platform titles in Milano, Italy

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.

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Ernest Dejda - Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering in Warsaw, Poland

Ernest Dejda

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Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.

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RAFAEL CARVALHO DE SOUZA - Mid-level Game Producer specializing in AA game development and cross-discipline coordination

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.

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Theodoros Chalimas - Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems in Toulouse, France

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.

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Marek Bakalarczuk - Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations in Remote, Poland

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.

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Demián Alvear Lopuzzo - Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems in Klagenfurt, Austria

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.

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Kinga Zawarty - Mid-Level Game Programmer specializing in Unity and gameplay systems in Gothenburg, Sweden

Kinga Zawarty

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Mid-Level Game Programmer specializing in Unity and gameplay systems

Gothenburg, Sweden5y exp
Hello There GamesAGH University of Science and Technology

Unity developer with ~5 years of professional experience who served as the main developer on a shipped Meta Quest VR game (Smash Therapy), handling most of the code and tackling key VR challenges like UI/UX and standalone performance optimization. Also builds AI-driven gameplay systems (e.g., minimax-based unbeatable tic-tac-toe) and leverages AI assistants to speed up routine implementation and brainstorming.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

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Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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Bence Monostori - Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming

Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming

4y exp
Shout! StudiosBudapest University of Technology and Economics

Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.

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Bhavesh Patel - Senior Unity Developer specializing in AR/VR and multiplayer games in CA, United States

Bhavesh Patel

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Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.

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CalvinMatthew Nava - Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences in Germany

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.

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Adam Robakiewicz - Senior PHP Backend Developer specializing in e-commerce platforms and system architecture in Gdynia, Poland

Senior PHP Backend Developer specializing in e-commerce platforms and system architecture

Gdynia, Poland13y exp
Postdata SAGdańsk University of Technology

Unity-focused developer pivoting from web development (PHP/JavaScript) into game dev; built a player-facing Shipyard system enabling ship customization/upgrades that added a resource sink and increased player attachment. Demonstrates strong systems thinking and UX polish (icon/naming conventions, range visualization, feedback SFX/VFX) plus some exposure to RPC-style networking and Node.js prototyping.

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Nadine Rendell-Green - Mid-Level Game Designer specializing in Level Design and Unreal Engine

Mid-Level Game Designer specializing in Level Design and Unreal Engine

4y exp
SAE InstituteStaffordshire University

Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.

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Matyas Gonczol - Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps in Budapest, Hungary

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.

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VG

Staff-level Unity Tech Lead specializing in multiplayer and rendering performance

Spain10y exp
Alice Games FZEMoscow State Open University

Unity/C# tech lead specializing in multiplayer systems and networking reliability: built a transaction/prediction-based multiplayer inventory system using snapshots/deltas that eliminated duping and supports very large item transfers via RPC. Also implemented an LLM-driven localization pipeline (SGLang on DGX Spark with Gemma Translate) with automatic OpenAI fallback and human QA, and has shipped VR work on Meta Quest 3 with cross-platform input abstraction (mobile/VR/web).

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FJ

Faisal Javed

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Senior AI/ML Engineer specializing in LLMs, MLOps, and AWS

Carteret, NJ8y exp
SchechterTouro University

Built a production ad-spend optimization system that combined deterministic audit logic with LLM-generated explanations, surfacing severe inefficiencies including 70-90% wasted spend in some Google Ads accounts. Stands out for pairing measurable business impact with pragmatic AI safety and usability decisions, including approval-gated execution and structured, human-readable recommendations.

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UL

Mid-level Software Engineer specializing in backend systems and AI-powered platforms

San Francisco, CA4y exp
Stealth AI StartupClark University

Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.

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PK

Pooja Kotha

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Intern full-stack software developer specializing in web and biomedical applications

Sunnyvale, CA1y exp
Seneca GlobalUniversity of Utah

Built Python-based data workflow integrations for a Huntsman Cancer Institute research project, focusing on reliable upload, validation, processing, and retrieval of messy research data. Demonstrates strong practical instincts around automation hardening, observability, and translating ambiguous manual processes into structured workflows, including Selenium automation when APIs were unavailable.

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AM

Adam Martinez

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Entry-level Full-Stack Engineer specializing in web, mobile, and AI-integrated applications

New York City, NY1y exp
BodyCraftManhattan College

Frontend-leaning full-stack engineer who has rebuilt a high-volume order management system in Next.js/TypeScript for 6000+ active orders and also owned end-to-end product/data architecture in Firebase/Firestore. Stands out for strong performance instincts, type-safe frontend architecture, and pragmatic 0→1 execution across UI, APIs, and data pipelines.

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Venkatasai Vorsu - Mid-level Full-Stack Software Engineer specializing in Java microservices and cloud platforms in Houston, TX

Mid-level Full-Stack Software Engineer specializing in Java microservices and cloud platforms

Houston, TX5y exp
Tec Orbit Digital Inc.Missouri University of Science and Technology

Full-stack engineer with strong React/TypeScript and Spring Boot experience in banking and financial systems, focused on real-time transaction monitoring and payment tracking products. Stands out for scaling high-volume dashboards, solving rendering bottlenecks in live data UIs, and owning features end-to-end from frontend through APIs, Oracle data layer, cloud deployment, and production monitoring.

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Victor Iagnov - Executive engineering leader specializing in SaaS platforms and AI-enabled architecture in Windermere, FL

Victor Iagnov

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Executive engineering leader specializing in SaaS platforms and AI-enabled architecture

Windermere, FL9y exp
3DWORLD LTDKazan National Research Technical University

Engineering executive and former CTO of 3DWORLD who helped scale the business through roughly 22x revenue growth and 15x customer growth over four years while building a 20+ remote cross-functional org. Unusually for a senior leader, they remain hands-on in architecture and production debugging, with recent depth in AI-powered support systems, retrieval-based knowledge workflows, and scalable full-stack platform design.

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Ratinder Joshi - Intern Full-Stack Software Engineer specializing in AI and SaaS platforms in Remote

Intern Full-Stack Software Engineer specializing in AI and SaaS platforms

Remote1y exp
NexKey CollectiveArizona State University

Built Syntriq, an AI-assisted deviation investigation platform for pharmaceutical manufacturers, owning the full stack from a 13-stage Python/FastAPI AI pipeline to a React report editor with source traceability. Stands out for combining strong technical execution with deep user discovery in a highly regulated FDA-sensitive domain, and for making pragmatic product decisions based on real QA investigator workflows.

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