Pre-screened and vetted.
Director-level AI Engineer specializing in computer vision and LLM/RAG platforms
“Hands-on LLM/RAG engineer with production experience improving retrieval quality and stability by addressing messy data, vector DB inaccuracy, and top-K issues—ultimately redesigning to hybrid search with tuned keyword/semantic weighting and MCP-based data supplementation. Also brings strong AKS/Kubernetes deployment experience, optimizing CI/CD speed via lightweight local Docker validation and decomposing pods to avoid full rebuilds, plus a metrics-driven approach to agent/workflow testing and traceability.”
Intern AI & Robotics Engineer specializing in reinforcement learning and computer vision
“Robotics/AI engineer focused on multi-agent reinforcement learning for Crazyflie drones, enabling coordination via implicit motion-based communication and a stabilizing FSM layer; reported 98.5% sim and 92% real-world behavior-recognition accuracy. Also built a modular ROS 2 wall-following system (custom nodes/services/actions) and a Raspberry Pi + OpenCV stereo-vision walking robot, emphasizing rigorous logging, stress testing, and sim-to-real deployment.”
Junior Robotics Engineer specializing in autonomous navigation and computer vision for agriculture
“Robotics software engineer who led an autonomous nursery management robot project at Auburn University, spanning RGB-D/IMU sensor fusion, SLAM navigation, and real-time ML for plant detection/quality assessment. Strong ROS1/ROS2 background (C++/Python) with deployment on NVIDIA Jetson, including profiling-driven optimization of YOLO segmentation for real-time behavior and multi-robot (UGV/UAV) communication using ROS2.”
Junior Machine Learning Engineer specializing in NLP, data pipelines, and LLM workflows
“Built and shipped a production LLM-powered decision system that replaced a slow, inconsistent manual review process by turning messy text into structured, auditable outputs behind an API. Demonstrates strong end-to-end ownership of reliability and operations (schema validation, retries/fallbacks, latency/cost controls, monitoring for drift) and a disciplined approach to evaluation and regression testing. Experienced collaborating with non-technical reviewers to define success criteria and deliver interpretable outputs that get adopted.”
Entry-Level Robotics Software Engineer specializing in ROS 2 autonomy and multi-robot systems
“Robotics software engineer focused on ROS 2 multi-robot coordination, having built task allocation and reliable inter-robot communication for simulated TurtleBot3 fleets. Demonstrates strong integration/debugging skills across Nav2 + gmapping (SLAM drift, TF tree, odometry/sensor fusion) and pairs it with production-minded tooling—Docker/Kubernetes deployments and CI/CD simulation testing via GitHub Actions.”
Mid-level AI Engineer specializing in NLP, computer vision, and MLOps
“AI Engineer at DXC Technology who has shipped production LLM/NLP systems on AWS (SageMaker, FastAPI) and optimized them for real-time latency and unpredictable traffic using quantization, batching, and autoscaling. Strong MLOps and monitoring discipline (MLflow, CloudWatch, SageMaker Model Monitor) and proven business impact—delivered models with 92% predictive accuracy and cut enterprise decision-making time by 30% through close collaboration with product managers.”
Senior Computer Vision Engineer specializing in AI/ML for scientific imaging
“Computer-vision engineer with hands-on experience designing UAV-based production imaging systems for object detection/tracking, including camera selection and resolution/zoom tradeoffs. Improved segmentation/measurement accuracy by implementing orthorectification using ground points plus intrinsic/extrinsic calibration to correct perspective distortion, and has built Python/OpenCV pipelines (including barcode-focused grayscale processing and multithreaded execution).”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Senior AI/ML Engineer specializing in LLMs, RAG, and VR/XR multimodal systems
“PhD researcher (University of Utah) who built a production RAG-powered Virtual Reality Research Assistant to answer lab research questions with concrete citations. Implemented an end-to-end LangChain pipeline using PyPDFLoader, chunking strategies, OpenAI embeddings, and ChromaDB, with emphasis on grounding to reduce hallucinations and ensure research-grade accuracy. Collaborated closely with a non-technical PhD advisor to scope requirements, manage cost constraints, and demo iterative progress.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Mid-level Robotics Engineer specializing in ROS 2, control systems, and manipulation
“Robotics software engineer with hands-on ROS2 experience across manipulation, SLAM/localization, and sensor fusion. Recently built an end-to-end hybrid force-position control system for a Ufactory xArm7 with a 6-axis force/torque sensor to enable compliant, force-guided shaft insertion, including real-time Jacobian computation, TF pipeline, and MoveIt2 trajectory execution validated on hardware.”
Mid-level Systems Integration & Test Engineer specializing in embedded robotics and automation
“Senior engineering student leading a robotics capstone using a Jetson Nano + Yahboom DOFBOT to play whiteboard games (Tic-Tac-Toe, Hangman) via computer vision and ML. Owns the inverse kinematics and OpenCV pipeline, uses Gazebo/URDF for simulation, and is planning C++/multithreading/Pybind11 optimizations to meet real-time constraints on limited embedded hardware.”
Junior Robotics Engineer specializing in computer vision and sensor fusion
“Robotics software engineer with ~3 years of ROS experience spanning drone autonomy and perception. Recently improved drone barcode scanning by shifting to segmentation and deploying an optimized instance-seg model to edge hardware (FP16 quantization, convex-hull masks), while also building ROS drivers/parameters for field-tunable behavior. Has hands-on experience integrating LegoLOAM and calibration/TF systems, including creating RViz visualization tools to validate transforms and debugging real-world drift issues caused by lighting/glare.”
Senior Full-Stack & AI Engineer specializing in scalable web platforms and LLM automation
“Built a production agentic AI assistant in Python using Playwright plus Google Gemini’s vision capabilities to automatically document and execute UI workflows step-by-step, reducing developer time spent on trivial documentation/knowledge transfer. Also built an Apache Airflow ETL pipeline and has experience evaluating AI agents with human-in-the-loop methods, plus successfully communicated a vision-model-based CMS analytics PoC to non-technical university stakeholders and proposed it to Academic Technology with cost-savings rationale.”
Executive CTO & Engineering Leader specializing in AI/ML and distributed systems
“Founder of Essence, a wisdom and memory preservation platform with early testing indicating mental health benefits and positive impact for hospice patients. Has raised $25K to date and reports prior capital-raising experience through Y Combinator and the Berkeley Angel Network, with a GTM plan starting in hospice and expanding to the general public.”
Senior Machine Learning Engineer specializing in NLP, LLMs, and AI systems
“AI/ML engineer with hands-on experience building a healthcare-focused generative AI application end-to-end, from architecture and data design through deployment, monitoring, and iterative improvement. Particularly strong in multi-agent LLM systems, fine-tuning, and safety guardrails, with measurable impact including a 20% accuracy lift to 91% and 10% latency improvement in a nutrition recommendation pipeline.”
Senior Machine Learning Engineer specializing in LLMs, computer vision, and cloud AI
“Healthcare-focused ML/AI engineer who has built clinical note summarization and medical image annotation solutions using LLMs, RAG, and multimodal models. They combine experimentation across major model providers with practical production concerns like monitoring, drift detection, and latency/cost tradeoffs, and also earned 2nd place in a Google hackathon for a medical AI assistant.”
Mid-level AI/ML Engineer specializing in GenAI, LLMs, and data platforms
“Built and helped deploy a production RAG-based LLM assistant for HVAC anomaly diagnostics, partnering closely with field engineers and operations teams to make AI outputs trustworthy in real workflows. Stands out for practical post-launch optimization work—improving retrieval quality, reducing hallucinations, and stabilizing non-deterministic behavior—which contributed to roughly a 40% reduction in diagnosis time.”
Entry-level Robotics Research Assistant specializing in multi-agent autonomy and reinforcement learning
“ROS2/Python robotics engineer who led a 4-person team building a simulated multi-robot warehouse system (SLAM + NAV2 + centralized task allocation) in Gazebo Ignition, including a distance/priority-based controller that reduced task completion time by ~30%. Also has hands-on real-time debugging/tuning experience for both mobile robots and a MyCobot 600 Pro manipulator, plus simulation work in CARLA using RL (TD3) and Social-LSTM for pedestrian behavior modeling.”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Senior Machine Learning & Computer Vision Researcher specializing in vision-language models
“Developed and deployed CaptionFace, a production vision-language system that boosts low-resolution/surveillance face recognition by generating discriminative natural-language captions (ViT encoder + GPT-2 decoder) and enabling text-to-face retrieval and zero-shot recognition. Orchestrated distributed training on Kubernetes with MLflow tracking, mixed-precision optimization, and comprehensive evaluation including out-of-domain robustness; collaborated with non-technical NSF project stakeholders via demos, visualization, and clear documentation.”
Junior Machine Learning Engineer specializing in MLOps and real-time systems
“Built and shipped a production GPT-4 + RAG customer support chatbot that materially improved support operations (response time 4 hours to <3 minutes; ~65% tier-1 ticket automation). Demonstrates strong end-to-end LLM engineering across retrieval (Sentence Transformers/Pinecone), safety (multi-layer moderation), cost/latency optimization (caching/streaming, Celery/Redis), and rigorous evaluation/monitoring (shadow deploys, Datadog, 500+ test cases), plus proven stakeholder buy-in leading to 80% adoption.”
Senior Multimedia & Game Development Specialist (3D animation, tools, interactive/VR)
“Unity game developer with hands-on experience improving platformer feel through playtest-driven movement tuning (e.g., coyote time) and building multiplayer features using Unity Netcode for GameObjects (authentication, lobbies, transport troubleshooting with UDP). Uses AI assistants pragmatically for repetitive code/architecture exploration while integrating changes manually to prevent regressions.”