Pre-screened and vetted.
Junior AI Engineer specializing in Generative AI, RAG, and NLP
“AI/LLM engineer who has shipped a production RAG platform at Ticker Inc. on GCP (Qdrant + Postgres) delivering sub-second retrieval over 550k+ items, with measurable gains in latency and answer quality (HNSW optimization, MMR re-ranking). Also built an asynchronous LangChain/LangGraph multi-agent research system (10x faster cycles) and partnered with Indiana University doctors on synthetic patient records and ML error analysis using clinician-friendly F1/loss dashboards.”
Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics
“Robotics software engineer focused on perception/SLAM and systems integration, recently built a quasi-dynamic mapping pipeline to track and reconstruct articulated objects (e.g., drawers) from RGB video using SAM2, COLMAP SfM, and 3D Gaussian Splatting. Also has strong ROS2 sensor-pipeline experience (custom messages, MCAP rosbag deserialization, tf2) and demonstrated real-time performance tuning by accelerating an ICP-based LiDAR SLAM component ~30x (from ~3s to <100ms per frame).”
Mid-level AI Engineer specializing in causal inference and LLM research
“LLM engineer who has deployed a production system combining LLMs with causal inference (DoWhy) to enable counterfactual “what-if” analysis for experimental research, including a robust variable-mapping/validation layer to reduce hallucinations. Also partnered with non-technical operations leadership at Irriion Technologies to deliver an AI-assisted onboarding workflow that cut onboarding time by 50% and reduced manual errors by ~40%.”
Mid-level AI/ML Engineer specializing in Generative AI and LLM-powered NLP
“LLM/AI engineer who built a production automated document-understanding pipeline on Azure using a grounded RAG layer, designed to reduce manual review time for unstructured financial documents. Demonstrates strong real-world scaling and reliability practices (Service Bus queueing, Kubernetes autoscaling, observability, retries/circuit breakers) plus rigorous evaluation (shadow testing, replaying traffic, multilingual edge-case suites) and stakeholder-friendly, evidence-based explainability.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content
“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”
Mid-level Full-Stack AI Engineer specializing in healthcare and enterprise SaaS
“Full-stack product engineer who has built AI-assisted CRM and agent workflows in Project SARA and operational systems like payroll for a staffing platform. Stands out for combining React/TypeScript, Django/Postgres, real-time systems, and LLM orchestration with strong product instincts—delivering measurable gains in response time, conversion, and engineering leverage.”
Junior Data Analyst specializing in BI, analytics, and machine learning
“Analytics professional with hands-on experience turning messy Excel-based operational data into SQL/Python pipelines and Power BI dashboards, including a production bottleneck project that improved workflow efficiency by 20%. Also brings applied machine learning experience from a Databricks/PySpark loan risk scoring project using logistic regression and XGBoost on large-scale S3 data.”
Entry-level Robotics Engineer specializing in autonomous systems and computer vision
“Robotics software engineer with ~4 years of ROS experience who implemented a real-time diffusion-policy control loop entirely in Gazebo, focusing on inference-latency reduction (warm-start + truncated denoising) for stable closed-loop execution. Has hands-on experience building custom ROS control nodes, optimizing AMR navigation (SLAM + RRT) with sensor-fusion for dynamic obstacles, and designing deterministic multi-robot coordination; also uses Dockerized ROS environments and automated simulation/benchmark pipelines.”
Mid-Level Software Engineer specializing in backend, cloud, and scalable APIs
“Backend Python engineer who has built an LLM agentic tutoring/assignment helper with a custom pipeline for parsing visually complex textbooks (integrating AlibabaResearch VGT and implementing missing preprocessing from the paper), improving RAG grounding with ~90% cleaner extracted text. Also led major platform scaling work by refactoring monolithic image processing into Celery-based async microservices on AWS (GPU/CUDA + S3), and implemented Kafka streaming for payment webhooks with strict ordering, idempotency, and multi-zone fault tolerance.”
Mid-level Gameplay Programmer specializing in Unreal Engine and Unity
“Unity/VR developer who shipped the Meta Quest game "ARCADE PARADISE," contributing features, resolving long-standing bugs, optimizing performance, and documenting internal build/setup workflows. Also built an "Axe Throw" Unity project largely solo featuring a custom C++/OpenCV motion-detection plugin (including low-light detection and noise elimination) and later mentored/onboarded junior developers onto the project.”
Senior Game Developer specializing in AR/VR and real-time interactive media
“Senior Unity game programmer who shipped a Meta Quest VR game (Unearthed VR) and owned key systems spanning gameplay, UI, shaders/VFX, and VR interaction. Notably built a reusable, general VR interaction framework to make interactions intuitive and user-friendly, and emphasizes scalable, data-oriented architecture for maintainable Unity projects.”
Mid-level Autonomy Engineer specializing in drone robotics and LiDAR SLAM
“Autonomy Engineer at Joulea Inc (Atlanta) with ~3 years building a drone autonomy stack end-to-end, spanning controls, swarm path planning, SLAM/LIO, and multi-sensor fusion (lidar/IMU/GPS RTK/camera). Notable work includes lidar degeneracy detection using Hessian-based constraints in an EKF and fusing visual odometry to reduce drift, plus ongoing lidar-camera synchronization and calibration.”
Mid-level AI Systems Engineer specializing in agentic evaluation and multimodal voice agents
“Co-founder at Skoolive who built a multi-agent LLM application to help users understand complex research papers (including PDF interaction and flowchart-style representations), moving from prototype to production using Gemini SDK and deployment to Runway. Also developed and demoed a web-agent benchmarking framework, running hands-on sessions with customer-facing teams to improve agent reliability and drive adoption.”
Junior Machine Learning Engineer specializing in LLMs, NLP, and MLOps
“Developed and productionized VL-Mate, a vision-language, LLM-powered assistant aimed at helping visually impaired users understand their surroundings and query internal knowledge. Emphasizes reliability and safety via confidence thresholds, uncertainty-aware fallbacks, hallucination grounding checks, and rigorous offline + user-in-the-loop evaluation, with experience orchestrating multi-step LLM pipelines (LangChain-style and custom Python async) and deploying on containerized infrastructure.”
Mid-level Robotics Engineer specializing in simulation-to-real ML control
“Robotics/ML engineer who benchmarks and adapts open-source robot action models, building synthetic datasets in Isaac Sim and modifying vendor code to scale training across multiple GPUs. Also built a production-style computer vision pipeline at Zortag—training a tiny YOLO-based classifier for fake-vs-real label detection and deploying it in a real-time iOS app with additional display/spoof detection.”
Executive Software Engineer specializing in AI agents and autonomous workflow automation
“Co-founder at Skarbe who built “Oskar,” an autonomous sales agent that handles inbound email, lead qualification, and automated follow-ups using a multi-agent architecture (OpenAI Agents SDK) with a human-in-the-loop learning phase for reliability. Also owned scaling and reliability of Gmail/Outlook sync, including a Node.js-to-Rails migration and incident response during a Product Hunt launch that generated hundreds of signups and a ~2M-email queue.”
Senior XR Engineer specializing in spatial computing and cross-platform Unity systems
“XR/Unity developer who built an underwater experience (Visutate) featuring reactive flocking fish that respond to user presence and hand-feeding interactions. Also implemented multiplayer using Unity Netcode, addressing sync challenges via reduced streamed data and client-side prediction; prefers impactful work in startup-style environments.”
Mid-level Backend Software Engineer specializing in Python/FastAPI and cloud-native microservices
“Backend engineer who evolved Coca-Cola bottlers' Trade Promotion Optimization platform at Coke One North America, building domain-focused microservices in Node.js and Python (Flask/FastAPI) with PostgreSQL. Experienced in multi-tenant security (OAuth2/JWT, RBAC, row-level scoping by bottler/region), API contract/versioning discipline, and Azure DevOps-driven incremental rollouts with strong observability.”
Junior Software Engineer specializing in AI platforms, distributed systems, and cloud infrastructure
“Software engineer with limited robotics background but deep experience building end-to-end document ingestion and image understanding systems, including a CAD-specific pipeline using a custom model to extract components and bounding boxes for user-facing visualization and Q&A. Also brings strong infrastructure/DevOps skills (Docker, Kubernetes, GitHub Actions, Terraform) with emphasis on reliability, cost optimization, and uptime.”
Mid-level Software Engineer specializing in AI-driven distributed systems
“Backend engineer who built a high-stakes, privacy-first platform at be Still Analytics for survivors of domestic violence, emphasizing anonymity, security, and reliability. Experienced with GenAI backends (LangChain + AWS Bedrock) including RAG to prevent hallucinations, plus cloud-native scaling (Docker/Kubernetes) and cost-saving migrations from legacy VMs to serverless (30% reduction).”
Mid-level AI/ML Engineer specializing in NLP, computer vision, and MLOps
“Built and deployed a production LLM/RAG intelligent document understanding platform for healthcare clinical documents (notes, discharge summaries, diagnostic reports), integrating spaCy entity extraction, Pinecone vector search, and a Spring Boot API on AWS with monitoring and guardrails. Demonstrates strong MLOps/orchestration (LangChain, Airflow, Kubeflow/Kubernetes) and a metrics-driven evaluation approach, and partnered with a healthcare operations manager to cut manual review time by 80%.”
Senior Computer Vision Engineer specializing in industrial automation and 2D/3D perception
“Machine-vision engineer who designed an end-to-end inline inspection station for white wood pallets, combining laser line profilers with 2D color line-scan imaging to detect protruding nails (~2mm threshold) at conveyor speeds. Solved real production constraints (lighting reflections, per-trigger depth/color alignment, barcode tracking) and improved system accuracy from ~80% to 99.5% using barcode symbology changes and Keyence reader AI features.”
Intern Data Scientist specializing in machine learning and NLP
“Analytics-focused early-career candidate with internship experience owning reporting and system performance analysis projects end to end. They combine SQL data preparation, Python automation, and dashboard delivery with measurable impact, including roughly 50% less manual reporting and about 20% better forecast accuracy.”