Pre-screened and vetted.
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation
“Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.”
Entry-Level Electrical & Computer Engineering graduate specializing in ML and computer vision
“Hands-on LLM/agentic workflow practitioner who focuses on moving prototypes into production by improving data quality, preprocessing, and validation, and by testing against real user inputs. Experienced troubleshooting LLM issues in real time during live tests and supporting adoption through developer demos and sales-partnered technical explanations that address customer reliability concerns.”
Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2
“Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.”
Junior Computer Science graduate specializing in robotics mentoring and game development tools
Mid-level QA Tester specializing in proprietary game software and data quality
Entry-Level Game Designer specializing in level design and UI/UX
Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience
Entry-Level Software Engineer specializing in backend services and applied ML
Junior Computer Vision Engineer specializing in generative AI and autonomous perception
Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR
Intern Full-Stack Software Engineer specializing in AI-powered applications
Mid-level Game Designer/Developer specializing in Unreal Engine and QA
Junior QA/QC and Data Analyst specializing in data quality and Microsoft Azure
Entry-level Full-Stack Engineer specializing in web, mobile, and UI/UX design
Entry Backend Software Engineer specializing in Python/FastAPI and cloud-native APIs
“Backend engineer who built and evolved a low-latency document search platform (C++/gRPC on Kubernetes with a vector database), emphasizing resilience under concurrent load through strict deadlines, retries, idempotency, and observability. Also experienced building secure, frontend-friendly FastAPI services (Pydantic + JWT) and executing safe incremental refactors using feature flags and parallel validation.”
“Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.”