Vetted C++ Professionals

Pre-screened and vetted.

Ander Torres - Junior VFX & Technical Artist specializing in real-time effects and shaders for games in Barcelona, Spain

Ander Torres

Screened

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

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Nicholas Farrel - Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation in Tangerang Selatan, Indonesia

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.

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EA

Entry-Level Electrical & Computer Engineering graduate specializing in ML and computer vision

Sicklerville, NJ
Rowan University

Hands-on LLM/agentic workflow practitioner who focuses on moving prototypes into production by improving data quality, preprocessing, and validation, and by testing against real user inputs. Experienced troubleshooting LLM issues in real time during live tests and supporting adoption through developer demos and sales-partnered technical explanations that address customer reliability concerns.

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Diego Hernandez - Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2 in Cali, Colombia

Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2

Cali, Colombia
Universidad Autónoma de Occidente

Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.

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Rudy Kirby - Junior Computer Science graduate specializing in robotics mentoring and game development tools in Utica, NY

Junior Computer Science graduate specializing in robotics mentoring and game development tools

Utica, NY
RobofunSUNY Polytechnic Institute
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DS

Mid-level QA Tester specializing in proprietary game software and data quality

Tempe, AZ4y exp
ExperisUniversity of Advancing Technology
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Alexander Martin - Entry-Level Game Designer specializing in level design and UI/UX in Sneads Ferry, NC

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
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Muhamat Arif Muhaimin - Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience in Surabaya, Indonesia

Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience

Surabaya, Indonesia4y exp
PT AgrindoUniversitas 17 Agustus 1945 Surabaya
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HD

Entry-Level Software Engineer specializing in LLM applications and ML systems

1y exp
Zelican Infotech Private LimitedXavier Institute of Engineering
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DY

Entry-Level Software Engineer specializing in backend services and applied ML

Orlando, FL0y exp
University of North FloridaUniversity of North Florida
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HR

Junior Computer Vision Engineer specializing in generative AI and autonomous perception

Goa, India2y exp
KGiSL Educational InstitutionsKGISL Institute of Technology
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RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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RK

Mid-level QA Analyst specializing in manual and API testing

Irving, TX4y exp
Alpha to Omega Learning CentreVisvesvaraya Technological University
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GG

Junior Game Designer / Level Designer specializing in Unreal Engine 5

Troy, MI3y exp
GameStopFull Sail University
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NY

Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR

Hyderabad, India6y exp
GOC ProductionsFull Sail University
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SM

Intern Full-Stack Software Engineer specializing in AI-powered applications

Hyderabad, India1y exp
TericsoftUniversity of Bridgeport
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JW

Mid-level Unity Developer specializing in mobile AR applications

Toruń, Poland3y exp
VobacomPoznań University of Technology
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MF

Mid-level Game Designer/Developer specializing in Unreal Engine and QA

Orlando, FL10y exp
Full Sail UniversityFull Sail University
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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FF

Junior QA/QC and Data Analyst specializing in data quality and Microsoft Azure

Jakarta, Indonesia1y exp
PT Medilink Digital MedikaUniversitas Singaperbangsa Karawang
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NY

Entry-level Full-Stack Engineer specializing in web, mobile, and UI/UX design

Lynnwood, WA
Seattle Pacific University
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MM

Entry Backend Software Engineer specializing in Python/FastAPI and cloud-native APIs

Milpitas, CA0y exp
California State University, ChicoCalifornia State University, Chico

Backend engineer who built and evolved a low-latency document search platform (C++/gRPC on Kubernetes with a vector database), emphasizing resilience under concurrent load through strict deadlines, retries, idempotency, and observability. Also experienced building secure, frontend-friendly FastAPI services (Pydantic + JWT) and executing safe incremental refactors using feature flags and parallel validation.

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LP

Leo PHAM-VU

Screened

Junior Game Developer / QA Tester specializing in Unity and console QA

1y exp
Balio StudioGaming Campus

Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.

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