Pre-screened and vetted.
Senior Golang Engineer specializing in distributed systems and cloud-native microservices
“Software engineer with experience at UWorld and Infosys, focused on full-stack product delivery and backend reliability. Stands out for owning analytics/onboarding experiences end-to-end while also building resilient distributed systems, reusable service primitives, and safe multi-tenant configuration guardrails.”
Mid-level Robotics & AI Engineer specializing in autonomous systems
“Robotics software engineer with deep ROS2 experience who owned the perception stack for an automated C. elegans manipulation system—building YOLO-based worm segmentation plus OCR label reading and integrating it into a MoveIt2 pipeline with real-time latency constraints. Also deploying ROS2 on an AgileX Tracer with ZED depth camera for vision-based person following and working on SLAM/sensor fusion, with additional production-style ML deployment experience (Dockerized FastAPI + PyTorch on AWS EC2 with CI/CD).”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Mid-level Software Engineer specializing in cloud infrastructure and ETL pipelines
“Works on clinical trial applications and data pipelines, including AWS Lambda-based file transfer workflows for clinical study metadata. Has hands-on experience hardening production systems by adding observability, SSH/auth exception handling (Paramiko), retries/timeouts, and validating changes across SIT/UAT/prod. Also supports adoption through tailored technical demos for new teams and vendor partners integrating into their workflows.”
Junior Computer Vision Researcher specializing in deep learning and object detection
“Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.”
Senior XR Engineer specializing in Unity VR/AR simulations
“Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.”
Mid-level Full-Stack Software Engineer specializing in MERN, AWS, and secure authentication
“Application-layer full-stack engineer who has shipped enterprise-facing integrations and developer tooling, including an end-to-end Slack integration for automated ticket creation and a real-time feature-flag dashboard (React/TS + GraphQL/Apollo + NestJS) with audit trails. Has hands-on AWS container operations experience (ECS Fargate/ALB/RDS) and has improved product performance (35% faster dashboards) while building auth and RBAC for 500+ users.”
Intern AI/ML Engineer specializing in LLM agents, RAG, and automation workflows
“AI automation builder who shipped an OpenAI-powered weekly "trending AI tools" WoW reporting system (65 categories) that reduced a 6–7 hour manual process to ~10 minutes at negligible API cost. Also building a RAG-based content creation prompt engine that turns PDFs into storyboards with fact-checking/traceback to source lines, plus experience with AWS deployment components (Lambda, ECR, App Runner, Bedrock, API Gateway) and GitHub Actions.”
Senior Unity Developer specializing in game AI and NPC systems
“Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.”
Intern Test Engineer specializing in embedded systems, robotics, and data automation
“Robotics software contributor on an SJSU Robotics Mars rover hub, where they built a C++ camera gimbal driver using the Libhal open-source library and implemented/tuned PI/PID control to achieve stable servo behavior.”
Junior Software Engineer specializing in cloud microservices and full-stack development
“Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.”
Director-level Game Developer specializing in engine development and ML-enabled interactive games
“Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led end-to-end architecture and implementation at Hostclass (startup) using Next.js/TypeScript/Twilio, including a distinctive live-session page with a 3-way screen-sharing capability. Experienced improving messy production codebases by consolidating duplicated workflow logic into reusable hooks and shipping high-risk real-time features with targeted QA and incremental rollouts under tight startup constraints.”
Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D
“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”
Mid-Level Software Engineer specializing in QA automation and full-stack web development
“Automation and customer-facing technical specialist with experience at QA Wolf and Kalmar, taking Playwright E2E testing from prototype scripts into CI-gated production pipelines (80%+ automated coverage). Also trained both software teams and industrial operations audiences (Fleet View for automated straddle carriers) and partnered with sales/customer teams to translate technical results (e.g., Siemens PLC updates, QA ROI) into adoption and faster closes.”
Mid-Level Frontend Engineer specializing in React and real-time dashboards
“Frontend engineer focused on building and maintaining an internal React component library with strong emphasis on performance, accessibility, and developer experience. Has hands-on experience improving a slow network dashboard by refactoring heavy UI data processing to reduce re-renders, and supports users by reproducing issues, diagnosing bottlenecks, and clearly communicating fixes.”
Intern Software Engineer specializing in ML applications and LLM platform engineering
“Full-stack engineer who builds and scales customer-facing and internal AI products end-to-end (React/TypeScript/FastAPI/MongoDB) with strong product instrumentation and rapid MVP iteration. Built an AI-powered code review assistant adopted across teams and integrated into CI/CD, reducing manual review time by 30%+, and has hands-on experience with LLM retrieval/reasoning systems (LangChain + FAISS) and microservices scaling using RabbitMQ, Docker, and AWS.”
Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps
“Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.”
Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux
“Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.”
Mid-level Full-Stack Developer specializing in Java/Spring Boot and React on AWS
“Full-stack engineer with enterprise experience at Meta System and DXC, owning end-to-end delivery of a shipment visibility portal (React UI in Liferay DXP + Java/Spring Boot REST APIs) with Dockerized deployments and automated test coverage. Has hands-on AWS work across EC2/Lambda/S3 and multiple databases (DynamoDB, RDS, Neptune, DocumentDB), plus built a Python/Flask data migration platform with validation for correctness and repeatability.”
Mid-level Full-Stack Engineer specializing in AI-powered internal tools
“Backend/platform engineer with strong ownership of production systems, including a full Azure migration from a VM-based monolith to a containerized, event-driven microservices architecture. They combine cloud infrastructure, LLM/RAG optimization, and pragmatic stakeholder management, with measurable wins including 90% infra cost reduction, faster deployments, and significantly improved latency and token efficiency.”
Mid-level Full-Stack Engineer specializing in .NET, React, and FinTech platforms
“Software engineer currently building for a wealth management platform, with hands-on ownership across React/TypeScript front ends, Azure serverless backends, and SQL data systems. Stands out for turning hackweek concepts into production features, building observability infrastructure from scratch, and delivering measurable gains in latency, uptime, incident response, and client satisfaction.”
Mid-level Software Engineer and Game Developer specializing in Unity and .NET
“Unity gameplay engineer with unusually broad range: architected a node-based climbing/traversal system for SOPA, shipped across mobile and WebGL, and also built AI-powered developer tooling that reads tickets, proposes code changes, and automates Git/PR workflows. Stands out for combining hands-on gameplay systems, performance/accessibility work, multiplayer optimization, and practical AI workflow integration.”
Junior Software Engineer specializing in backend systems and AI data pipelines
“Backend engineer with fintech/AI startup experience who built an Azure serverless, event-driven pipeline for large-scale crypto sentiment analysis and semantic search (OCR/NLP to vector search) and integrated LLM + blockchain data for predictive insights. Demonstrated measurable impact (25% lower retrieval latency, 10% fewer data errors, 15% higher engagement) and has led safe microservices migrations with strong security and reliability practices.”