Vetted Debugging Professionals

Pre-screened and vetted.

Naveen Chokkakula - Senior Golang Engineer specializing in distributed systems and cloud-native microservices in Texas, USA

Naveen Chokkakula

Screened References

Senior Golang Engineer specializing in distributed systems and cloud-native microservices

Texas, USA5y exp
UWorldOklahoma City University

Software engineer with experience at UWorld and Infosys, focused on full-stack product delivery and backend reliability. Stands out for owning analytics/onboarding experiences end-to-end while also building resilient distributed systems, reusable service primitives, and safe multi-tenant configuration guardrails.

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Serge Alhalbi - Mid-level Robotics & AI Engineer specializing in autonomous systems in Tulsa, OK

Serge Alhalbi

Screened ReferencesStrong rec.

Mid-level Robotics & AI Engineer specializing in autonomous systems

Tulsa, OK4y exp
The University of Tulsa - Institute for Robotics and AutonomyOhio State University

Robotics software engineer with deep ROS2 experience who owned the perception stack for an automated C. elegans manipulation system—building YOLO-based worm segmentation plus OCR label reading and integrating it into a MoveIt2 pipeline with real-time latency constraints. Also deploying ROS2 on an AgileX Tracer with ZED depth camera for vision-based person following and working on SLAM/sensor fusion, with additional production-style ML deployment experience (Dockerized FastAPI + PyTorch on AWS EC2 with CI/CD).

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Jhoneider Vanegas Vásquez - Senior Game Developer specializing in Unity/Unreal and XR (VR/AR) in Medellín, Colombia

Jhoneider Vanegas Vásquez

Screened ReferencesStrong rec.

Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)

Medellín, Colombia14y exp
MarBricksTecnológico de Antioquia

Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.

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RR

Rachid Raphael Sassine

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in cloud infrastructure and ETL pipelines

Horsham, PA4y exp
HCLTechWestern Governors University

Works on clinical trial applications and data pipelines, including AWS Lambda-based file transfer workflows for clinical study metadata. Has hands-on experience hardening production systems by adding observability, SSH/auth exception handling (Paramiko), retries/timeouts, and validating changes across SIT/UAT/prod. Also supports adoption through tailored technical demos for new teams and vendor partners integrating into their workflows.

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DM

Dara McNally

Screened ReferencesStrong rec.

Junior Computer Vision Researcher specializing in deep learning and object detection

Newark, DE2y exp
University of DelawareUniversity of Delaware

Robotics engineer who built and scaled a distributed perception stack on a Unitree Go1 quadruped, coordinating 5 Jetson Nanos and a Raspberry Pi to capture, aggregate, and stream multi-camera video in real time via UDP/GStreamer and custom ROS nodes. Also implemented a YOLOv9-based detection pipeline enhanced with Grad-CAM-driven selective image enhancement (e.g., MIRNet/UFormer) to improve real-time detections and robot reactions to visual stimuli.

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AS

Antonios Savvidis

Screened ReferencesStrong rec.

Senior XR Engineer specializing in Unity VR/AR simulations

13y exp
FreelanceInternational College of Business Studies

Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.

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Diya Wadhwani - Mid-level Full-Stack Software Engineer specializing in MERN, AWS, and secure authentication

Diya Wadhwani

Screened ReferencesStrong rec.

Mid-level Full-Stack Software Engineer specializing in MERN, AWS, and secure authentication

4y exp
One CommunityNortheastern University

Application-layer full-stack engineer who has shipped enterprise-facing integrations and developer tooling, including an end-to-end Slack integration for automated ticket creation and a real-time feature-flag dashboard (React/TS + GraphQL/Apollo + NestJS) with audit trails. Has hands-on AWS container operations experience (ECS Fargate/ALB/RDS) and has improved product performance (35% faster dashboards) while building auth and RBAC for 500+ users.

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NT

Nikhil Tatikonda

Screened ReferencesModerate rec.

Intern AI/ML Engineer specializing in LLM agents, RAG, and automation workflows

Buffalo, NY1y exp
ColaberryUniversity at Buffalo

AI automation builder who shipped an OpenAI-powered weekly "trending AI tools" WoW reporting system (65 categories) that reduced a 6–7 hour manual process to ~10 minutes at negligible API cost. Also building a RAG-based content creation prompt engine that turns PDFs into storyboards with fact-checking/traceback to source lines, plus experience with AWS deployment components (Lambda, ECR, App Runner, Bedrock, API Gateway) and GitHub Actions.

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PS

Piotr Sikorski

Screened ReferencesModerate rec.

Senior Unity Developer specializing in game AI and NPC systems

3y exp
MonsarratŁódź University of Technology

Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.

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YT

Yathien Thai

Screened

Intern Test Engineer specializing in embedded systems, robotics, and data automation

Hercules, CA1y exp
Bio-RadSan José State University

Robotics software contributor on an SJSU Robotics Mars rover hub, where they built a C++ camera gimbal driver using the Libhal open-source library and implemented/tuned PI/PID control to achieve stable servo behavior.

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SM

Junior Software Engineer specializing in cloud microservices and full-stack development

Washington, DC2y exp
ClimeProofVirginia Tech

Robotics software engineer with hands-on ROS (ROS 1) experience building sensor-processing and state-based control pipelines in Python/C++. Demonstrated measurable reliability and performance gains in autonomous navigation—cut runtime failures by 30%, reduced replanning by 35%, and improved debugging efficiency by 40%—using timing-aware state machines, message/interface discipline, and simulation/testing with Gazebo, rosbag, Docker, and CI/CD.

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OB

Owain Bell

Screened

Director-level Game Developer specializing in engine development and ML-enabled interactive games

Reading, Berkshire10y exp
Tiny Owl GamesUniversity of Reading

Game developer/technical lead with shipped VR experience on Meta Quest (via Roblox) and Unity leadership on "Planet of Champions Soccer," where they built core networking, a soccer engine, and behavior-tree-based AI enhanced with linear algebra. Comfortable leading and mentoring while maintaining a disciplined, methodical approach to debugging/testing and cautious use of LLMs to minimize technical debt.

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SG

Mid-level Full-Stack Software Engineer specializing in React, Node.js, and AWS

Remote, Canada5y exp
WeTalkingTechGeneral Assembly

Frontend engineer who led end-to-end architecture and implementation at Hostclass (startup) using Next.js/TypeScript/Twilio, including a distinctive live-session page with a 3-way screen-sharing capability. Experienced improving messy production codebases by consolidating duplicated workflow logic into reusable hooks and shipping high-risk real-time features with targeted QA and incremental rollouts under tight startup constraints.

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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.

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Andrew Park - Mid-Level Software Engineer specializing in QA automation and full-stack web development in Los Angeles, CA

Andrew Park

Screened

Mid-Level Software Engineer specializing in QA automation and full-stack web development

Los Angeles, CA7y exp
OutlierCal Poly Pomona

Automation and customer-facing technical specialist with experience at QA Wolf and Kalmar, taking Playwright E2E testing from prototype scripts into CI-gated production pipelines (80%+ automated coverage). Also trained both software teams and industrial operations audiences (Fleet View for automated straddle carriers) and partnered with sales/customer teams to translate technical results (e.g., Siemens PLC updates, QA ROI) into adoption and faster closes.

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Himani Soni - Mid-Level Frontend Engineer specializing in React and real-time dashboards in Mathura, India

Himani Soni

Screened

Mid-Level Frontend Engineer specializing in React and real-time dashboards

Mathura, India3y exp
TCSBSA College of Engineering & Technology

Frontend engineer focused on building and maintaining an internal React component library with strong emphasis on performance, accessibility, and developer experience. Has hands-on experience improving a slow network dashboard by refactoring heavy UI data processing to reduce re-renders, and supports users by reproducing issues, diagnosing bottlenecks, and clearly communicating fixes.

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Isha Harne - Intern Software Engineer specializing in ML applications and LLM platform engineering in New York, NY

Isha Harne

Screened

Intern Software Engineer specializing in ML applications and LLM platform engineering

New York, NY1y exp
Binghamton UniversityBinghamton University

Full-stack engineer who builds and scales customer-facing and internal AI products end-to-end (React/TypeScript/FastAPI/MongoDB) with strong product instrumentation and rapid MVP iteration. Built an AI-powered code review assistant adopted across teams and integrated into CI/CD, reducing manual review time by 30%+, and has hands-on experience with LLM retrieval/reasoning systems (LangChain + FAISS) and microservices scaling using RabbitMQ, Docker, and AWS.

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Jyothi RajaMurugan - Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps in New Jersey, USA

Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps

New Jersey, USA5y exp
Brown & BrownCampbellsville University

Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.

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Jonathan Grebe - Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux in Ottawa, Canada

Mid-level Robotics Software Engineer specializing in ROS, C++ and embedded Linux

Ottawa, Canada7y exp
Icor TechnologyUniversity of Windsor

Robotics software lead at Icor who grew from intern to owning the end-to-end software lifecycle for a mobile manipulator platform deployed to 300+ customers globally. Deep hands-on ROS2/MoveIt2 and navigation-stack integration (URDF/TF, sensors, behavior engine) plus production infrastructure (CI/CD, OTA, field OS upgrades) and real-world performance tuning for motion planning in EOD multi-robot environments.

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Sai Srujan Vemula - Mid-level Full-Stack Developer specializing in Java/Spring Boot and React on AWS in CT, USA

Mid-level Full-Stack Developer specializing in Java/Spring Boot and React on AWS

CT, USA3y exp
Meta SystemQuinnipiac University

Full-stack engineer with enterprise experience at Meta System and DXC, owning end-to-end delivery of a shipment visibility portal (React UI in Liferay DXP + Java/Spring Boot REST APIs) with Dockerized deployments and automated test coverage. Has hands-on AWS work across EC2/Lambda/S3 and multiple databases (DynamoDB, RDS, Neptune, DocumentDB), plus built a Python/Flask data migration platform with validation for correctness and repeatability.

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SA

Sai Arvind

Screened

Mid-level Full-Stack Engineer specializing in AI-powered internal tools

Mesa, AZ4y exp
AccendoArizona State University

Backend/platform engineer with strong ownership of production systems, including a full Azure migration from a VM-based monolith to a containerized, event-driven microservices architecture. They combine cloud infrastructure, LLM/RAG optimization, and pragmatic stakeholder management, with measurable wins including 90% infra cost reduction, faster deployments, and significantly improved latency and token efficiency.

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HP

Hinal Pandya

Screened

Mid-level Full-Stack Engineer specializing in .NET, React, and FinTech platforms

Florida, USA8y exp
SS&C TechnologiesUniversity of North Florida

Software engineer currently building for a wealth management platform, with hands-on ownership across React/TypeScript front ends, Azure serverless backends, and SQL data systems. Stands out for turning hackweek concepts into production features, building observability infrastructure from scratch, and delivering measurable gains in latency, uptime, incident response, and client satisfaction.

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Juan Medrano - Mid-level Software Engineer and Game Developer specializing in Unity and .NET in Mexico, Mexico

Juan Medrano

Screened

Mid-level Software Engineer and Game Developer specializing in Unity and .NET

Mexico, Mexico6y exp
EnrouteGoldsmiths, University of London

Unity gameplay engineer with unusually broad range: architected a node-based climbing/traversal system for SOPA, shipped across mobile and WebGL, and also built AI-powered developer tooling that reads tickets, proposes code changes, and automates Git/PR workflows. Stands out for combining hands-on gameplay systems, performance/accessibility work, multiplayer optimization, and practical AI workflow integration.

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SS

Junior Software Engineer specializing in backend systems and AI data pipelines

Remote, USA1y exp
Zorro AINortheastern University

Backend engineer with fintech/AI startup experience who built an Azure serverless, event-driven pipeline for large-scale crypto sentiment analysis and semantic search (OCR/NLP to vector search) and integrated LLM + blockchain data for predictive insights. Demonstrated measurable impact (25% lower retrieval latency, 10% fewer data errors, 15% higher engagement) and has led safe microservices migrations with strong security and reliability practices.

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