Pre-screened and vetted.
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Mid-level Software Engineer specializing in Java/Spring Boot microservices
“Full-stack AI engineer who built Skillmatch AI, an LLM/RAG-based job matching platform using FastAPI microservices, Airflow-orchestrated async pipelines, and Pinecone vector search (sub-second retrieval across 50k+ vectors) deployed on GCP with autoscaling. Also partnered directly with a cancer researcher to automate SEER + PubMed-driven report generation via an AI pipeline, emphasizing rapid prototyping and outcome-focused communication.”
Mid-Level Full-Stack Software Engineer specializing in Java microservices and React
“Backend-focused TypeScript/Node.js engineer who owned a production microservice for transactional workflows in a React + microservices platform, integrating REST and Kafka event processing. Emphasizes operability and correctness (idempotency keys, exponential backoff retries, DLQs, centralized logging/metrics/alerts) plus strong API DX via versioning and Swagger/OpenAPI with improved error contracts based on developer feedback.”
Mid-level Embedded Software Engineer specializing in real-time control and automated testing
“Master’s thesis researcher building an intelligent fault diagnosis and predictive maintenance stack for autonomous quadcopters—covering simulation-based fault injection, signal processing (Id/Iq), ML fault classification, and real-time edge deployment on Raspberry Pi with Hailo-8 acceleration. Previously delivered production C++ middleware/microservices at Accolite and has hands-on experience with constrained networking via a LoRaWAN IoT communication stack.”
Intern Software Engineer specializing in full-stack development, cloud, and automation
“Robotics software engineer who built an autonomous debris-clearing rover software stack end-to-end using ROS 2, Python/OpenCV, and YOLOv3, with strong emphasis on real-time reliability (latency instrumentation, stale-data handling, watchdog fail-safes). Also implemented a Docker CI/CD deployment system for remote Raspberry Pi timelapse devices, distributing updates via AWS S3 to handle intermittent connectivity.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
“Built and deployed a production AI customer support chatbot at Unique Design Inc. using FastAPI, AWS, Docker, and retrieval-based grounding on internal documents. Stands out for hands-on ownership across discovery, deployment, incident debugging, and post-launch iteration, with a strong focus on making LLM systems reliable and safe in real business workflows.”
Mid-level Software Engineer specializing in consumer-facing web products
“Full-stack product engineer in a high-growth startup environment who led a revenue- and retention-driving Loyalty Pass feature end-to-end using Next.js App Router, TypeScript, and Postgres. They pair strong frontend performance instincts with backend reliability work, including Stripe-based onboarding/billing refactors, idempotent workflows, and production observability.”
Senior Unity/C# Engineer specializing in games, AR, and AI systems
“Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.”
Junior Software Engineer specializing in AI/ML and cybersecurity
“Salesforce-focused engineer with hands-on depth across Sales Cloud, Service Cloud, Apex, LWC, and Aura. Stands out for owning end-to-end automation features, making thoughtful async architecture decisions to balance performance and reliability, and designing responsive Lightning interfaces that hold up under large data volumes.”
Mid-level Full-Stack Software Engineer specializing in cloud-native enterprise applications
“Built and launched a production internal AI support assistant at CompuCom, focused on reducing time spent searching across systems by combining retrieval, internal tool use, and grounded LLM responses. Stands out for pragmatic zero-to-one execution: scoped the product in phases, prioritized safety over premature autonomy, and iterated using real user feedback to improve relevance, usability, latency, and cost.”
Entry-level Software Engineer specializing in AI systems and backend infrastructure
“Built a Personal Finance Copilot, a full-stack AI assistant for transaction search, spending analysis, subscription tracking, and grounded financial Q&A, with multi-step tool-calling orchestration and hybrid retrieval/memory architecture. Stands out for using AI coding agents aggressively to accelerate planning and implementation while maintaining strong ownership of system design, testing, security, and reliability.”
Mid-level Python Developer specializing in backend APIs and cloud-native systems
“Backend-leaning engineer who has significantly owned the architecture behind complex browser-based internal analytics dashboards for enterprise operations teams. Stands out for connecting Python/FastAPI/Django backend design, async processing, PostgreSQL optimization, and browser performance improvements to make real-time monitoring UIs faster and more usable.”
Junior Robotics/Software Engineer specializing in autonomous navigation and embedded systems
“Robotics simulation/localization engineer who built a lunar crater navigation stack in ROS/ROS2 and Gazebo, including custom localization/perception/planning packages. Demonstrated strong debugging skills by using tf2 frame analysis to fix camera-to-base_link alignment, cutting heading error from 75° to 0.48°, and handled large NASA lunar imagery (~4GB) by converting/downsampling data for Gazebo.”
Junior Software/Data Engineer specializing in data pipelines, dashboards, and full-stack web apps
“Backend engineer with research and industry experience building data-intensive systems for healthcare and IoT. Built Python/Flask/FastAPI services with real-time ingestion and ETL into relational databases, emphasizing data quality, performance tuning, and secure access controls (JWT, RBAC, row-level filtering). Notably caught hardware-driven sensor anomalies others missed and implemented quarantine/alerting to prevent bad data from corrupting analytics.”
Intern Full-Stack Software Engineer specializing in web apps and AI integrations
“Computer science-oriented builder developing an iOS receipt-splitting app for real users (roommates), focusing on login security, receipt history storage, and future web access for broader usability. Demonstrates a practical, customer-facing mindset with structured integration/debugging practices (Dockerized environments, incremental testing, rollback strategy) and prior experience in communication-heavy retail/bakery roles.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”
Junior Software Engineer specializing in backend APIs and ML-driven systems
“Internship experience at Paycom owning an end-to-end personalized course recommendation feature for an LMS, spanning SQL-based data pipelines, ML integration, and FastAPI REST services for real-time recommendations. Focused on production tradeoffs (latency vs. accuracy), scaling/SQL optimization, and post-launch iteration driven by engagement metrics.”
Mid-level Software Engineer specializing in Generative AI automation and secure platforms
“Backend/security-focused engineer from VeroTX who built an IdP service (Spring Boot + MongoDB on GCP) for an AI workflow platform and drove major latency improvements via caching and query/index optimization. Also shipped an AI loan-processing agent using LangChain/LangGraph, owning the document ingestion + vector database layer and designing a reliable multi-step workflow with retries, monitoring, and human-in-the-loop safeguards.”
“Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.”
Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications
“Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.”
Entry-Level Software Engineer specializing in full-stack and machine learning
“Robotics software builder who delivered an end-to-end gesture-controlled drone system using an ESP32+IMU stream and real-time ML inference mapped to Tello SDK commands. Drove reliability improvements by instrumenting the pipeline with timestamps/logging and matching training vs runtime preprocessing, reaching ~94% gesture classification accuracy; experienced with Docker/Compose for reproducible multi-service deployments.”
Mid-level Full-Stack/MES Software Engineer specializing in manufacturing systems
“Software engineer with hands-on experience delivering production-floor applications in manufacturing environments: built a PDA-friendly web app integrated with Oracle PL/SQL and deployed it on-site in a live warehouse, then iterated via tight feedback loops. Also rebuilt a broken assembly QR label printing workflow as a WPF Windows desktop tool and rolled it out across factory processes with operator training; additionally built a TypeScript/Node/Express/MongoDB app deployed on AWS (EC2/S3).”