Pre-screened and vetted.
Mid-level QA & Accessibility Tester specializing in WCAG/Section 508 compliance
Mid-level QA Engineer specializing in test automation, mobile/web QA, and iGaming
Mid-level Software Engineer specializing in C++ systems and cloud-native infrastructure
Senior Laboratory Technician specializing in clinical diagnostics and quality compliance
Mid-level Frontend Software Engineer specializing in React and QA
Mid-level Quality Assurance Engineer specializing in manual, API, and UI automation testing
Mid-level Executive Assistant & Content Strategist specializing in operations and brand storytelling
Junior SaaS Implementation & Support Specialist with Generative AI and API integration experience
Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design
Senior Game Developer specializing in Unreal Engine gameplay and animation systems
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Senior Frontend Engineer specializing in FinTech and real-time React platforms
Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
Mid-level B2B Sales & Business Development professional specializing in consultative selling
Mid-level Sales Development Representative specializing in high-volume outbound prospecting
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”