Vetted Event-Driven Architecture Professionals

Pre-screened and vetted.

RZ

Ricky Zheng

Screened

Senior Backend/AI Engineer specializing in AWS-native data processing and legacy modernization

Rancho Cucamonga, CA14y exp
NEQTO AIPasadena City College

Backend/data engineer with hands-on production experience building a FastAPI Python service on AWS for real-time AI workflows (Postgres/Redis, containers behind API Gateway) with strong reliability practices (JWT auth, timeouts/retries, health checks). Has delivered AWS infrastructure using Terraform + GitHub Actions across environments, built Glue ETL pipelines into Snowflake with idempotent recovery, and modernized legacy batch workflows via parallel-run parity validation and phased cutovers.

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ALEKSANDR BOIARINTSEV - Senior Unity Engineer specializing in mobile game development

Senior Unity Engineer specializing in mobile game development

14y exp
AppfoxTaurida National V.I. Vernadsky University

Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.

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RE

Robert Ebafua

Screened

Senior Backend/Full-Stack Engineer specializing in cloud-native APIs and distributed systems

Australia8y exp
Obvious ChoiceHoudegbe North American University

Full-stack engineer who was the sole cross-stack builder on a marketplace serving 400,000+ users, owning everything from React dashboards and core APIs to AWS infrastructure and scaling improvements. Stands out for combining strong technical depth with product instinct—shipping a payment-on-delivery feature in a week that increased sales 5x, and proactively building AI-powered internal tooling to eliminate manual recruiting workflows.

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Mohammed Elwaei - Junior Software Engineer specializing in systems, AI, and research in Tampa, FL

Junior Software Engineer specializing in systems, AI, and research

Tampa, FL2y exp
University of South FloridaUniversity of South Florida

Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).

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CE

Mid Unity Developer specializing in VR, AR, and WebGL navigation systems

Ankara, Turkey4y exp
CodeMinerAtılım University
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ZA

Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI

Nashville, TN1y exp
Belmont Data & AI CollaborativeBelmont University
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SP

Junior Full-Stack Software Engineer specializing in cloud-native microservices

USA2y exp
Syntegra GlobalKennesaw State University
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SR

Junior Backend/Full-Stack Software Engineer specializing in scalable APIs and cloud platforms

San Jose, CA2y exp
Arusri SolutionsWilmington University
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AT

Senior AI/ML Engineer specializing in FinTech and SaaS

Orient, OH8y exp
PaklogicsWalsh University
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PP

Entry-level Software Engineer specializing in AI/ML and cloud backend systems

United States1y exp
Careyou PharmacyUniversity of Wisconsin-Parkside
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RM

Mid-level Python Developer specializing in cloud-native APIs and microservices

Plymouth, MN5y exp
Tekpro IT SolutionsSacred Heart University
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MN

Mid-level Full-Stack AI Engineer specializing in RAG systems and intelligent automation

Ottawa, Canada3y exp
ABC TeknologiesPir Mehr Ali Shah Arid Agriculture University Rawalpindi
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SA

Mid-level Software Engineer specializing in full-stack and FinTech systems

Austin, TX3y exp
TechMentee IncCalifornia State University, Fullerton
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VC

Junior Full-Stack Software Engineer specializing in Python, React, and AWS

Jefferson City, MO2y exp
State of MissouriSouthern Arkansas University
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ZB

Mid-Level Full-Stack Software Engineer specializing in AWS and RAG pipelines

Wappingers Falls, NY5y exp
BurrowLaunch School
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MD

Senior Backend & Cloud Engineer specializing in distributed systems and FinTech

8y exp
Terres VertesTrinity University
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VC

Mid-level Software Engineer specializing in frontend web applications

Jaipur, India4y exp
Sarv.com
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NK

Mid-level Full-Stack Developer specializing in cloud-native FinTech systems

4y exp
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PP

Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms

4y exp
Cardinal HealthUniversity of Maryland, Baltimore County
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Christopher DeBoy - Mid-Level Game Developer specializing in custom engines and gameplay systems in Ontario, CA

Mid-Level Game Developer specializing in custom engines and gameplay systems

Ontario, CA2y exp
LayerTwo LabsMt. San Antonio College

Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.

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EH

Mid-level Systems Architect specializing in institutional trading infrastructure

Grass Valley, CA6y exp
NextGen Global Trading Labs
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Nikunj Baraiya - Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay in Bhavnagar, India

Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay

Bhavnagar, India4y exp
BOO BOO GAMESGAMEYOGI

Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

Screened

Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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MF

Mid-Level Software Engineer specializing in cloud data platforms and CI/CD

AI/LLM engineer who has owned end-to-end production delivery of multi-agent RAG systems on Azure (React + FastAPI + data pipelines + Terraform), including rigorous evaluation/monitoring and reliability guardrails. Shipped an AI-driven observability root-cause analysis assistant that reduced MTTR ~30%, cut alert noise ~20%, and reached ~70% adoption in the first month; also built a clinical document Q&A system with citations and compliance-oriented controls.

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