Pre-screened and vetted.
Senior Backend/AI Engineer specializing in AWS-native data processing and legacy modernization
“Backend/data engineer with hands-on production experience building a FastAPI Python service on AWS for real-time AI workflows (Postgres/Redis, containers behind API Gateway) with strong reliability practices (JWT auth, timeouts/retries, health checks). Has delivered AWS infrastructure using Terraform + GitHub Actions across environments, built Glue ETL pipelines into Snowflake with idempotent recovery, and modernized legacy batch workflows via parallel-run parity validation and phased cutovers.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Senior Backend/Full-Stack Engineer specializing in cloud-native APIs and distributed systems
“Full-stack engineer who was the sole cross-stack builder on a marketplace serving 400,000+ users, owning everything from React dashboards and core APIs to AWS infrastructure and scaling improvements. Stands out for combining strong technical depth with product instinct—shipping a payment-on-delivery feature in a week that increased sales 5x, and proactively building AI-powered internal tooling to eliminate manual recruiting workflows.”
Junior Software Engineer specializing in systems, AI, and research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
Mid Unity Developer specializing in VR, AR, and WebGL navigation systems
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Junior Full-Stack Software Engineer specializing in cloud-native microservices
Junior Backend/Full-Stack Software Engineer specializing in scalable APIs and cloud platforms
Entry-level Software Engineer specializing in AI/ML and cloud backend systems
Mid-level Python Developer specializing in cloud-native APIs and microservices
Mid-level Full-Stack AI Engineer specializing in RAG systems and intelligent automation
Mid-level Software Engineer specializing in full-stack and FinTech systems
Junior Full-Stack Software Engineer specializing in Python, React, and AWS
Mid-Level Full-Stack Software Engineer specializing in AWS and RAG pipelines
Mid-level Software Engineer specializing in frontend web applications
Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Mid-level Systems Architect specializing in institutional trading infrastructure
Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay
“Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-Level Software Engineer specializing in cloud data platforms and CI/CD
“AI/LLM engineer who has owned end-to-end production delivery of multi-agent RAG systems on Azure (React + FastAPI + data pipelines + Terraform), including rigorous evaluation/monitoring and reliability guardrails. Shipped an AI-driven observability root-cause analysis assistant that reduced MTTR ~30%, cut alert noise ~20%, and reached ~70% adoption in the first month; also built a clinical document Q&A system with citations and compliance-oriented controls.”