Pre-screened and vetted.
Entry-level Software Engineer specializing in web development and data projects
“Software engineering intern with some exposure to CRM systems, outbound communication, and lead generation support. Described using web scraping, spreadsheets, and manual company research to find and qualify leads, including out-of-state prospects, though details and metrics were limited.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Entry-Level Robotics & Embedded Systems Engineer specializing in ROS 2 navigation
“Controls and Navigation Engineer at Krishiboot Technologies building an AgriTech robot, owning crop-lane path planning, outdoor GNSS navigation, ML model integration for weeds/crops, and multi-sensor localization (encoders + dual IMUs + GNSS via EKF) validated through Gazebo simulation and field trials. Also delivered a ROS2-based food-serving robot with LiDAR SLAM, visual SLAM obstacle avoidance, and Nav2 SMAC/A* motion planning tuned for dynamic restaurant deployments.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
Intern AI/ML & Data Engineer specializing in deep learning, NLP, and cloud data pipelines
“AI/ML practitioner with production experience building a RAG-powered contextual customer support agent, optimizing for low latency using vector databases and smaller LLMs. Also deployed a fraud detection model on Kubernetes with auto-scaling for heavy transactional loads, and improved chatbot accuracy by 15% through metric-driven testing and evaluation. Partners with Marketing on personalization/recommendation initiatives with measurable outcomes tied to customer feedback.”
Junior Software Engineer specializing in systems, AI, and research
“Engineering student with hands-on robotics and simulation experience: led an Arduino line-following “Batmobile” robot project used as a K–12 teaching tool and won best design in a 100+ student section. Also implemented SARSA reinforcement learning for a 16-DOF robotic hand in MuJoCo, optimizing the state representation to train efficiently on a CPU, and brings strong cloud/container skills (Docker, Kubernetes, AWS certs).”
Intern Front-End Software Engineer specializing in web applications and UI systems
“Frontend-focused engineer with experience building complex browser-based internal tools for public safety teams, emphasizing role-based usability, reusable components, and multi-system API integration. They also demonstrate practical performance tuning skills in React/TypeScript applications, including reducing unnecessary re-renders and simplifying workflows to improve user efficiency.”
Entry-Level Full-Stack/IoT Engineer specializing in AI-powered applications
“New-grad software engineer who built a real-world smart-city traffic camera/operations dashboard pitched to Peachtree Corners, GA, integrating Bosch cameras with an MQTT/Node-RED/InfluxDB pipeline and Grafana visualizations. Implemented rule-based alerts (including SMS dispatch for janitorial cleaning) and improved production reliability with queuing, redundancy, monitoring, and load testing, reaching ~99% message delivery. Actively seeking onsite, customer-facing roles with travel.”
Entry-Level Computer Science Graduate specializing in ML, data analytics, and cybersecurity
“Built a Smart Resume Screening tool with a React frontend and a Python backend, owning most backend architecture and delivery. Implemented FastAPI endpoints for file upload and NLP/ML inference, created the end-to-end resume classification pipeline, logged predictions to a database for accuracy tracking, and deployed a Dockerized service optimized for low-latency, concurrent processing.”
Junior Software Engineer specializing in full-stack development and machine learning
Entry-level Software Engineer specializing in AI/ML and full-stack systems
Entry-Level Technology Consultant specializing in enterprise automation and CRM solutions
Junior Full-Stack & Machine Learning Engineer specializing in observability tools
Mid-Level Software Engineer specializing in full-stack web applications
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Intern Full-Stack Software Engineer specializing in web apps and game development
Junior Data Analyst specializing in AI-driven analytics and business intelligence
Entry-level Data Analyst specializing in cloud analytics and machine learning