Pre-screened and vetted.
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Junior QA & Technical Writer specializing in manual testing and UAT
“Web and mobile application tester who is a console gamer and has some theoretical familiarity with console certification concepts (TRC/XR/LOT), including stability/performance, compatibility, UI, and content checks. Emphasizes structured ownership in team environments and prioritizes issues around critical user flows like account creation and form validation.”
Mid-level Technical Artist specializing in Unity AR/VR and real-time VFX
“Real-time VFX artist with experience shipping portal-style effects for mobile/VR using custom 3D assets, fresnel/swirl shaders, and particle systems. Has hands-on AR optimization experience, diagnosing CPU/FPS drops and improving performance by replacing flipbook texture sheets with single textures and adjusting material transparency.”
Junior Player Support & Operations Specialist focused on athlete wellbeing
“Psychology- and care-management-trained candidate pivoting into hockey player representation/advising, with hands-on experience supporting people through high-pressure transitions (relocation, schedule changes, performance stress). Builds trust-based relationships through consistent communication and creates educational content (website/LinkedIn) focused on athlete wellbeing and navigating Prep/AAA/NCAA/pro pathways.”
Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems
“Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.”
Entry-Level Front-End Developer specializing in React and Next.js
“Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.”
Junior Front-End Developer specializing in React and TypeScript e-commerce
“Frontend engineer focused on e-commerce experiences, including a React + TypeScript "Buy Together" flow with interdependent product selections and a reusable product card system used across shelves/landing pages/recommendations. Emphasizes maintainability through modular components, derived state, and thorough manual QA with close product/design/client collaboration under tight deadlines.”
“Game QA tester with experience supporting two university-alumni indie teams (adventure combat/parkour and horror projects), contributing to shipped demos. Uses structured test plans, regression, and detailed defect evidence (screenshots/video, streamed gameplay) and leverages Unreal Engine editor/debug tools to help teams diagnose and fix UI/gameplay issues.”
Mid-level Full-Stack Developer specializing in Crypto and SaaS
“Frontend lead who built a React/Vite + TypeScript geospatial dashboard from scratch for exceptional transport authorizations in nuclear/military contexts. Delivered interactive mapping (React Leaflet) with real-time geolocation, POI management, routing/distance calculations, and GeoPortail layers, while driving quality via Jest, QA/security audits, and Lighthouse-based performance/SEO/accessibility checks. Also brings formal UX design training and hands-on Figma wireframing to refine product experience.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Senior QA Tester specializing in manual and automation testing
Senior Video Editor/Cinematographer specializing in post-production storytelling and color grading
Junior QA Engineer specializing in manual and API testing with growing automation skills
Intern Gameplay Programmer and QA Analyst specializing in game development and UX
Mid-level 3D Animator specializing in character animation and rigging
Entry-Level Sales Development Representative specializing in B2B prospecting and pipeline management
Junior Data Scientist/Data Analyst specializing in machine learning and business intelligence
Mid-level Sales Development Representative specializing in B2B prospecting and pipeline generation
Junior Graphic Designer specializing in brand identity and digital content
Junior Sales Development & Digital Marketing professional specializing in lead gen and CRM pipelines