Pre-screened and vetted.
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Junior Full-Stack Software Engineer specializing in AI and web applications
“LLM/AI backend engineer with hands-on experience taking customer LLM prototypes into production using FastAPI, containerization, CI/CD, and OpenTelemetry-based observability. Demonstrated measurable impact by cutting LLM costs ~40% and reducing workflow errors ~50% through schema-enforced outputs, better tool definitions, retries, and prompt/model optimization; also supports pre-sales via technical discovery and rapid integration demos.”
“Built and shipped a production-grade RAG-powered news summarization and Q&A product, tackling real-world issues like retrieval drift, hallucinations, latency, and autoscaling deployment (Docker + FastAPI + Streamlit Cloud). Experienced in end-to-end ML/LLM workflow automation using Airflow, Kubeflow Pipelines, and MLflow, and has demonstrated business impact (40% inference precision improvement) through close collaboration with non-technical stakeholders at Evoastra Ventures.”
Junior Graphic Designer & Social Media VA specializing in AI-assisted content and ads
“Marketing creative designer producing polished static ads and lightweight social videos, primarily using Photoshop, Canva, and CapCut (no Figma yet). Emphasizes scalable template-based workflows for high-volume output, strong visual hierarchy for clarity, and remote async collaboration with rapid feedback cycles; shared portfolio on Behance.”
Entry Machine Learning Engineer specializing in quantitative finance and DeFi
“Built and deployed a production RAG chatbot using a vector database + LangChain-orchestrated pipeline, focusing on grounded, context-aware responses. Demonstrates practical trade-off thinking (retrieval quality vs latency/cost), hallucination control, and iterative improvement through logging, manual review, and stakeholder feedback loops.”
Entry-level Frontend Developer specializing in AI automation and web applications
Entry AI Engineer specializing in machine learning, computer vision, and data mining
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”