Pre-screened and vetted.
Executive XR Developer specializing in Unity-based VR/AR applications
“Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).”
Senior Technical Artist specializing in Unity game animation pipelines
“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”
Senior QA Tester specializing in mobile, web, and API testing
“Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.”
Junior Data Analyst specializing in business analytics and machine learning
“Analytics-focused candidate with hands-on project experience in SQL data preparation and Python-based churn modeling. They demonstrated a practical approach to turning messy multi-source data into reporting tables, validating data quality rigorously, and translating churn insights into targeted retention strategies.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems
“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”
Mid-level Marketing Coordinator specializing in CRM and email marketing
“CRM/lifecycle marketer with demonstrated success driving webinar acquisition and conversion for a business compliance campaign (260+ registrations, 180 attendees, 100+ service conversions). Uses segmentation, A/B testing, and metric-driven pivots (10–25% lift in opens/clicks) and has experience coordinating cross-functionally on large in-person investment events.”
Director-level IT Recruitment & Staffing Leader specializing in global delivery and vendor management
“Talent Acquisition/Recruiting Operations leader with 22 years of experience managing large onsite/offshore teams (100+ at peak) and running VMS-driven delivery for multi-industry accounts (telecom, health insurance, retail). Has implemented ATS-based resume databases and reporting dashboards to improve turnaround time, productivity tracking, and coverage planning across multiple client/vendor relationships.”
Mid-level QA Tester specializing in manual testing and test scenario development
“Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.”
Senior Quality Assurance Analyst specializing in customer support quality and coaching
“Console game QA tester with part-time experience at GP Outsourcing Sdn Bhd testing multi-platform ports (PS4/Xbox One/Switch/PS5), including Resident Evil 6 and River City titles. Notable for extremely detailed, protocol-driven bug capture using a Phantom v1610 high-speed camera and for identifying timing/performance issues (e.g., a cross-platform soft-lock and a 125ms multiplayer delay) and escalating them as critical to get fixed before release.”
Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity
“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”
Senior Electrical Engineer specializing in power systems and applied research
“Electrical power systems candidate with experience discussing data center and industrial distribution topics including 33kV AIS/GIS switchgear, transformers, relays, UPS/PDU zoning, and ETAP/SKM studies. Notably cited reducing arc flash levels by 60% through relay and design adjustments, improving maintenance safety and lowering PPE requirements.”
Director of Engineering specializing in enterprise platforms and cloud modernization
“Engineering leader in the railroad industry who has grown from hands-on software engineering into leading four development teams across mission-critical products, while staying deeply involved in architecture and modernization. Particularly strong in transforming legacy, multi-customer enterprise systems using Java/Spring Boot, React, PostgreSQL, cloud infrastructure, and CI/CD without sacrificing delivery stability.”
Senior Unity Developer specializing in games, mobile apps, and immersive XR
“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”
Senior Quality Assurance Specialist specializing in manual and automated testing
“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”
Mid-level QA Engineer specializing in omnichannel and e-commerce testing
“QA professional with 5 years of experience testing web and business systems including an online shop, digital marketing integrations, and a warehouse management system. Comfortable running structured QA processes (test scenarios, device/scope planning, schedules) and aligning plans with product owners/managers; prioritizes defects by user impact and is open to learning new certification frameworks.”
Senior QA Engineer specializing in manual testing and SDLC quality assurance
“Software QA professional with 10+ years of experience across e-commerce, medical applications, and database management systems, often serving as the sole QA on projects. Has implemented QA processes from the ground up (bug workflow and release checklists) and emphasizes disciplined, highly readable ticketing and traceability-driven test maintenance; no professional game studio testing experience.”
Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD
“QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).”
Senior UX/UI & Product Designer specializing in brand-led digital experiences
“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”
Junior Business Operations & Systems Analyst specializing in automation, QA, and analytics
“Operational/data-focused QA professional who applies manufacturing-style quality gates to supplier workflows, owning supplier data quality from onboarding through billing readiness. Built automated validation and variance-threshold checks (Tableau/Excel-driven monitoring) and partnered directly with suppliers to resolve pricing discrepancies early, preventing large-scale transaction and billing issues.”
Mid-level Unity XR Engineer specializing in multiplayer VR training
“Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.”
Mid-level Software Engineer specializing in frontend and full-stack SaaS platforms
“Frontend-focused product engineer who owned the Quickwork automation platform’s architecture from 0 to 1, including a major migration from a monolithic frontend to microfrontends with Module Federation. Particularly strong in complex operational UX: real-time execution monitoring, analytics dashboards, API contract design, and performance-sensitive React/TypeScript systems for B2B SaaS workflows.”
Principal Professional Services Consultant specializing in risk management and claims resolution
“Former consulting-firm professional who started their own company and ran operations as a solo operator, relying on deep document review and analytical issue-spotting rather than software systems. Has practical experience reducing costs in field service operations by optimizing dispatch/scheduling, and has organized teams and provided fact-supported analysis in litigation-oriented work.”
Mid-level Full-Stack Engineer specializing in AI-powered and cloud-native systems
“Product-minded engineer who has owned features end-to-end, including a full onboarding redesign that lifted completion ~25% and a production LLM/RAG report-generation system with strong guardrails (schema-constrained JSON, confidence gating, logging) and an automated eval/regression loop built from real user queries. Also built a scalable research data pipeline ingesting messy PDFs/JSON/CSVs with normalization, idempotent reruns, observability, and cost/latency tradeoffs.”