Vetted Quality Assurance Professionals

Pre-screened and vetted.

JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).

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NICOLAS ROCHA - Senior Technical Artist specializing in Unity game animation pipelines in São Paulo, Brazil

NICOLAS ROCHA

Screened ReferencesStrong rec.

Senior Technical Artist specializing in Unity game animation pipelines

São Paulo, Brazil7y exp
Tapps GamesMELIES | Escola de Cinema 3D e Animação

Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.

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Albert Albert - Senior QA Tester specializing in mobile, web, and API testing in Singapore

Albert Albert

Screened ReferencesModerate rec.

Senior QA Tester specializing in mobile, web, and API testing

Singapore10y exp
AppenBINUS University

Game/software QA tester with hands-on experience testing rhythm/music games on Android/iOS plus Steam Deck testing with controller-based gameplay. Also has web and API testing experience, uses Jira for structured tracking, and leverages offline AI tools to generate test cases and explore negative flows while handling sensitive data.

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HS

Helly Shah

Screened ReferencesModerate rec.

Junior Data Analyst specializing in business analytics and machine learning

New York, NY2y exp
Handshake AI Solutions, LLCBaruch College (CUNY)

Analytics-focused candidate with hands-on project experience in SQL data preparation and Python-based churn modeling. They demonstrated a practical approach to turning messy multi-source data into reporting tables, validating data quality rigorously, and translating churn insights into targeted retention strategies.

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Žarko Petrović - Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR in Stockholm, Sweden

Žarko Petrović

Screened ReferencesModerate rec.

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, Sweden15y exp
CoSocietyUniversity of Belgrade

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.

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DM

Mid-level Marketing Coordinator specializing in CRM and email marketing

Pasadena, CA6y exp
HUB InternationalMt. San Antonio College

CRM/lifecycle marketer with demonstrated success driving webinar acquisition and conversion for a business compliance campaign (260+ registrations, 180 attendees, 100+ service conversions). Uses segmentation, A/B testing, and metric-driven pivots (10–25% lift in opens/clicks) and has experience coordinating cross-functionally on large in-person investment events.

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RR

Director-level IT Recruitment & Staffing Leader specializing in global delivery and vendor management

Frisco, TX22y exp
GB Tech Inc.Bharathiar University

Talent Acquisition/Recruiting Operations leader with 22 years of experience managing large onsite/offshore teams (100+ at peak) and running VMS-driven delivery for multi-industry accounts (telecom, health insurance, retail). Has implemented ATS-based resume databases and reporting dashboards to improve turnaround time, productivity tracking, and coverage planning across multiple client/vendor relationships.

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AT

Mid-level QA Tester specializing in manual testing and test scenario development

Bantul, Yogyakarta, Indonesia6y exp
MaukerjaYogyakarta State University

Game tester trained at Gameloft with hands-on experience testing mobile and PC games (installation workflows, log-based debugging, and issue triage). New to console testing and console certification standards (TRC/XR/LOT), but demonstrates a structured, proactive approach to ramping up via self-directed learning and research.

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SW

Steven Wongso

Screened

Senior Quality Assurance Analyst specializing in customer support quality and coaching

Indonesia, Indonesia12y exp
Alpha Iota BPOSwiss German University

Console game QA tester with part-time experience at GP Outsourcing Sdn Bhd testing multi-platform ports (PS4/Xbox One/Switch/PS5), including Resident Evil 6 and River City titles. Notable for extremely detailed, protocol-driven bug capture using a Phantom v1610 high-speed camera and for identifying timing/performance issues (e.g., a cross-platform soft-lock and a 125ms multiplayer delay) and escalating them as critical to get fixed before release.

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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

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Mohammed Khan - Senior Electrical Engineer specializing in power systems and applied research in Tyler, TX

Mohammed Khan

Screened

Senior Electrical Engineer specializing in power systems and applied research

Tyler, TX10y exp
The University of Texas at TylerUniversity of Texas at Tyler

Electrical power systems candidate with experience discussing data center and industrial distribution topics including 33kV AIS/GIS switchgear, transformers, relays, UPS/PDU zoning, and ETAP/SKM studies. Notably cited reducing arc flash levels by 60% through relay and design adjustments, improving maintenance safety and lowering PPE requirements.

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CR

Director of Engineering specializing in enterprise platforms and cloud modernization

San Jose, CA13y exp
PS TechnologyPurdue University Global

Engineering leader in the railroad industry who has grown from hands-on software engineering into leading four development teams across mission-critical products, while staying deeply involved in architecture and modernization. Particularly strong in transforming legacy, multi-customer enterprise systems using Java/Spring Boot, React, PostgreSQL, cloud infrastructure, and CI/CD without sacrificing delivery stability.

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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.

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TA

Senior Quality Assurance Specialist specializing in manual and automated testing

Bekasi, Indonesia9y exp
Nuon Digital IndonesiaMercu Buana University

Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.

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TV

tari vandira

Screened

Mid-level QA Engineer specializing in omnichannel and e-commerce testing

Parung, Indonesia7y exp
PlugoAndalas University

QA professional with 5 years of experience testing web and business systems including an online shop, digital marketing integrations, and a warehouse management system. Comfortable running structured QA processes (test scenarios, device/scope planning, schedules) and aligning plans with product owners/managers; prioritizes defects by user impact and is open to learning new certification frameworks.

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JL

Jester Lim

Screened

Senior QA Engineer specializing in manual testing and SDLC quality assurance

Polomolok, Philippines10y exp
Pan Asia Software Solutions Sdn BhdAteneo de Davao University

Software QA professional with 10+ years of experience across e-commerce, medical applications, and database management systems, often serving as the sole QA on projects. Has implemented QA processes from the ground up (bug workflow and release checklists) and emphasizes disciplined, highly readable ticketing and traceability-driven test maintenance; no professional game studio testing experience.

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Ian Li - Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD

Ian Li

Screened

Senior Test Automation Engineer specializing in mobile UI/API automation and CI/CD

7y exp
TranssionJiaying University

QA automation engineer (Tencent experience) who extended Android Monkey testing to dramatically increase activity coverage (~300%) and cut runtime from 8 hours to ~1 hour per app. Strong in Cypress/JS test architecture and CI/CD gating (GitLab + Kubernetes parallel runs), and has a track record of reproducing and documenting high-impact reliability issues (e.g., silent failures in a cloud-native mobile automation platform under network loss).

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Fabio Silva - Senior UX/UI & Product Designer specializing in brand-led digital experiences in Lisbon, Portugal

Fabio Silva

Screened

Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.

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Reenam Jot Kaur - Junior Business Operations & Systems Analyst specializing in automation, QA, and analytics in San Francisco, CA

Junior Business Operations & Systems Analyst specializing in automation, QA, and analytics

San Francisco, CA3y exp
Roave TravelSan José State University

Operational/data-focused QA professional who applies manufacturing-style quality gates to supplier workflows, owning supplier data quality from onboarding through billing readiness. Built automated validation and variance-threshold checks (Tableau/Excel-driven monitoring) and partnered directly with suppliers to resolve pricing discrepancies early, preventing large-scale transaction and billing issues.

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Joshua Rechkemmer - Mid-level Unity XR Engineer specializing in multiplayer VR training in San Antonio, TX

Mid-level Unity XR Engineer specializing in multiplayer VR training

San Antonio, TX4y exp
XalterTexas A&M University–San Antonio

Game developer with hands-on experience shipping multiplayer products in Photon Fusion and building cross-platform XR/VR training simulations for Meta Quest, HTC Vive, PICO, and Windows PC. They combine gameplay systems architecture in Unity/C# with practical multiplayer debugging and a platform-conscious performance approach shaped by VR constraints.

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Ashutosh Talwalkar - Mid-level Software Engineer specializing in frontend and full-stack SaaS platforms in Santa Clara, CA

Mid-level Software Engineer specializing in frontend and full-stack SaaS platforms

Santa Clara, CA7y exp
Frugal Innovation Hub, Santa Clara UniversitySanta Clara University

Frontend-focused product engineer who owned the Quickwork automation platform’s architecture from 0 to 1, including a major migration from a monolithic frontend to microfrontends with Module Federation. Particularly strong in complex operational UX: real-time execution monitoring, analytics dashboards, API contract design, and performance-sensitive React/TypeScript systems for B2B SaaS workflows.

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DH

Principal Professional Services Consultant specializing in risk management and claims resolution

Miami, FL26y exp
Miami-Dade County Attorney’s OfficePenn State Erie, The Behrend College

Former consulting-firm professional who started their own company and ran operations as a solo operator, relying on deep document review and analytical issue-spotting rather than software systems. Has practical experience reducing costs in field service operations by optimizing dispatch/scheduling, and has organized teams and provided fact-supported analysis in litigation-oriented work.

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DD

Dinal Dholiya

Screened

Mid-level Full-Stack Engineer specializing in AI-powered and cloud-native systems

Remote4y exp
ZentraisUniversity at Buffalo

Product-minded engineer who has owned features end-to-end, including a full onboarding redesign that lifted completion ~25% and a production LLM/RAG report-generation system with strong guardrails (schema-constrained JSON, confidence gating, logging) and an automated eval/regression loop built from real user queries. Also built a scalable research data pipeline ingesting messy PDFs/JSON/CSVs with normalization, idempotent reruns, observability, and cost/latency tradeoffs.

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