Pre-screened and vetted.
Senior System Analyst specializing in software QA and FinTech payments
“Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.”
Senior Product Manager specializing in AI-driven engagement and gamification
“F2P product/game designer with live-ops experience on an NBC Group-owned mobile app in the MENA region (~200k users), driving personalization (segmented ads/trivia) and monetization (regional pricing, LTOs, season pass). Owns the full delivery lifecycle—PRDs/backlog through QA/UAT and release—and uses retention/conversion metrics and A/B testing to tune rewards and the game economy.”
Senior Supplier Quality & Regulatory Manager specializing in food and nutraceutical manufacturing
“Quality, supplier, and regulatory professional with experience leading facility audits (SQF/NSF/FDA) and building traceable QA processes across raw materials, packaging components, and finished goods. Emphasizes rigorous documentation checks (COAs/specs/batch records), allergen segregation controls, and CAPA closure via SOP revisions and retraining, supported by SAP/ERP/LIMS and TraceGains.”
Mid-level Recruiting & HR Operations professional specializing in ATS-driven pipeline management
“Full-desk recruiter with experience owning end-to-end searches at Saayam and Wenger & Watson, using LinkedIn/Indeed/Sixth Sense AI and Zoho Recruit to source and manage pipelines. Emphasizes structured intake, skills-based screening (SQL/Excel/Tableau), tight stakeholder alignment, and offer-stage negotiation—especially in high-throughput environments with shifting requirements.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”
Mid-level Full-Stack Engineer specializing in Healthcare IT and SaaS
“Backend/data engineer with healthcare/medical-device experience who scaled a HIPAA-constrained local data platform to 50k users and 1B+ records, boosting processing from <500 to ~50k datapoints/sec using sharding, indexing, and SQL over Parquet (DuckDB). Strong security and reliability focus (JWT/RLS, least privilege, heavy unit/E2E testing) and a TypeScript specialist who uses type design to eliminate edge-case failures.”
Mid-level Software Engineer specializing in integrations and automation
“Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Director-level Global Sourcing & Supply Chain leader specializing in consumer goods
“Global sourcing/procurement professional with experience managing Walmart-related order workflows end-to-end (vendor selection via trading companies, pre-production testing, packaging confirmation, sampling/approvals, inspection, and export shipping documentation). Emphasizes proactive risk control around production capacity, timeline buffers, and material cost volatility, and notes they are a new immigrant to the United States seeking roles in the $7k–$10k/month range.”
Mid-level IT Business Analyst specializing in QA, UAT, and ERP/CRM systems
“Manual QA tester with experience in black-box/white-box and positive/negative testing, using meeting minutes to translate requirements into executable test scenarios. Comfortable working in a structured workflow using Trello for task tracking and prioritizing urgent issues first; open to learning new standards and workflows.”
Mid-level Software QA specializing in game development
“Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.”
Senior Game Developer specializing in mobile game monetization and live ops
“Unity game developer who built a level-based game (“Race Off”) and focused heavily on refining gameplay feel—especially movement and camera—through repeated playtesting and comparison to other titles. Has networking experience using Photon Unity Networking and integrating an in-house server via REST APIs (GET/PUT/POST/DELETE) to drive game updates, and uses AI tools like DeepSeek for code optimization.”
Senior Paid Media Lead specializing in Google Ads and Microsoft Ads
“Performance marketer managing a housing fintech’s $1M/month spend across Google, Microsoft, Meta, and TikTok, with deep emphasis on attribution and rigorous A/B testing. Drove a major efficiency gain by cutting MQL cost from ~$700 to ~$489 via event optimization, demographic/income targeting, ad copy overhaul, and landing page tests, and has hands-on experience recovering accounts after tracking breaks during site migrations.”
Senior Graphic Designer specializing in print and digital brand marketing
“Marketing designer who served as the primary agency designer (with art director oversight) on casino/hospitality campaigns, creating clean, minimal, high-polish creative across property/tourism and luxury pool positioning. Experienced in high-volume production workflows (templates, bulk resizing, peer proofing/QA) for multi-placement campaign rollouts; open to ramping quickly on Figma and professional video editing.”
Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling
“Console game testing experience focused on controller/input responsiveness (e.g., passing/shooting delays) with bug documentation shared to developers via notes/Excel. Also worked as an AI data tagging agent for an e-commerce LLM and built a Python + OpenAI API micro-tool to pre-label queries, improving labeling throughput by ~30% with a human-in-the-loop QA process.”
Intern Data Scientist specializing in analytics, BI, and machine learning
“Marketing and product-focused analytics candidate with hands-on experience turning messy large-scale data from Hadoop/HDFS, Azure Data Lake, and transaction systems into validated reporting tables. They combine SQL and Python automation with strong metric design, cohort/retention analysis, and stakeholder-friendly dashboards, including a reported 30% query performance improvement and weekly reporting automation.”
Senior Game Designer and Software Engineer specializing in Unity, AR/VR, and interactive systems
“Unity/C# game developer with hands-on experience shipping VR, mobile, and multiplayer systems, including a synchronized VR experience across 120 headsets. Stands out for solving unusual cross-platform interaction problems with AR image tracking/fiducial markers and for building internal tooling that reduced testing time and improved delivery speed.”
Senior Marketing Manager specializing in communications and digital media
“CRM and lifecycle marketer with 8 years of experience spanning execution through strategy ownership, with hands-on expertise in Salesforce and Braze. Brings strong retention, personalization, and multi-channel journey experience across membership and seasonal eCommerce campaigns, including measurable gains like an 18% CTR lift and 12% conversion improvement through segmentation and testing.”
Junior Full-Stack Software Engineer specializing in SaaS web applications
“Frontend-focused engineer who built core UI patterns for Poseidon, a construction operations platform covering bidding, dispatch, invoicing, inspections, and management. Stands out for combining product-minded UX decisions with deep browser performance work and strong TypeScript architecture, including reusable table systems, state-driven flows, and shared validation across a monorepo.”
Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization
“Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Mid-Level Technical Designer specializing in VR training and game/level design
“VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”