Vetted Systems Integration Professionals

Pre-screened and vetted.

TR

Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX

Bethel, NY5y exp
Silverman MechanicalFull Sail University
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JA

Intern Front-End Software Engineer specializing in React web applications

Hyderabad, India1y exp
Tetrus CorporationLawrence Technological University
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Matt Seabaugh - Executive engineering leader specializing in scalable platforms and enterprise technology in Austin, TX

Executive engineering leader specializing in scalable platforms and enterprise technology

Austin, TX10y exp
Firefly AerospaceTexas State University
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VK

Executive technology leader specializing in Healthcare IT and enterprise SaaS

20y exp
Hallmark Health Care SolutionsIndira Gandhi National Open University
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BM

Junior 3D Animator & Video Editor specializing in Unreal Engine visual storytelling

3y exp
Technologie Based MagicYNOV Aix-en-Provence Campus
Video EditingUnreal Engine3D Animation3D Modeling3D LayoutIntegration+18
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MH

Mid-level Frontend Developer specializing in React/Next.js and Shopify apps

Lahore, Pakistan4y exp
Adex360The University of Lahore
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GB

Intern QA Engineer specializing in Salesforce and test automation

Brazil2y exp
Sr ConsultingPontíficia Universidade Católica do Rio Grande do Sul (PUCRS)
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Christopher Fleenor - Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems in Pennington Gap, Virginia

Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems

Pennington Gap, Virginia3y exp
Liberty Sport & PawnFull Sail University
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SR

Intern Frontend/UI-UX Software Developer specializing in React and JavaScript

Toronto, ON0y exp
KnowQuestYork University
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Miguel Ángel Hernandez Olmo

Miguel Ángel Hernandez Olmo

Screened ReferencesStrong rec.

VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.

UnityUnreal EngineC#Performance optimizationMeta Quest (standalone VR optimization)PCVR development+38
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RP

Mid-level Flutter Developer specializing in cross-platform mobile apps

Surat, India5y exp
FreelanceVidhya Deep University
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