Vetted Unity Professionals

Pre-screened and vetted.

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Pedro Motta

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Mid-level Visual Effects Artist specializing in Unity VFX and shaders

Montenegro, Brazil6y exp
ForkantPé na Porta, Escola Arte Revide

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

C#UI/UX DesignUnityGitHub Copilot2D Asset DesignArt Direction+30
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Nikunj Baraiya - Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay in Bhavnagar, India

Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay

Bhavnagar, India4y exp
BOO BOO GAMESGAMEYOGI

Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.

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Sarthak Rawal

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Junior Game Developer specializing in Unity/Unreal and blockchain gaming

Remote1y exp
SolmechCMR University

Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.

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Oscar Francisco Cacho - Mid-Level Game Designer specializing in gameplay prototyping and level design in Renton, WA

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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RUSLAN CHEBERDYN - Mid-level Unity Game Developer specializing in prototype production and gameplay systems in Rzeszów, Poland

Mid-level Unity Game Developer specializing in prototype production and gameplay systems

Rzeszów, Poland4y exp
BurningAs Studio

Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).

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Garrett Sims - Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis in North Carolina, United States

Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis

North Carolina, United States2y exp
Highbrow TechnologyCounty College of Morris
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EU

Mid-level Gameplay Programmer specializing in maintainable gameplay systems

Edirne, Turkey3y exp
FreelanceTrakya University
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Jane Podcasov - Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

Mid-level Unity XR Developer specializing in multiplayer VR/AR applications

5y exp
Box Bear Digital LtdUniversity of Northampton
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Jungmin Moon - Intern Software Engineer specializing in Java/Spring Boot and REST APIs in Lake Success, NY

Intern Software Engineer specializing in Java/Spring Boot and REST APIs

Lake Success, NY0y exp
LIJMCBrooklyn College (CUNY)
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JE

Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems

St Louis, MO0y exp
Graphite LabMaryville University
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Kolisnyk Andrii - Mid-level Unity Game Developer specializing in mobile 2D/3D games in Krakow, Poland

Mid-level Unity Game Developer specializing in mobile 2D/3D games

Krakow, Poland4y exp
Midnight works
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AV

Junior Level & Systems Designer specializing in narrative-driven and modular game spaces

George Mason UniversityGeorge Mason University
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SJ

Junior Full-Stack Data Engineer specializing in data pipelines and analytics

Pune, India1y exp
TSL ConsultingUniversity of the Pacific
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KS

Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)

Canada4y exp
FreelanceiAnimate
Unity3D AnimationGameplay AnimationCharacter AnimationCharacter Locomotion SystemsAnimation Systems+39
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LR

Entry-Level Game Designer specializing in Unreal Engine Blueprints

Orlando, FL0y exp
Darkk EntertainmentFull Sail University
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AS

Mid-level QA Tester specializing in video games and console testing

Montclair, NJ4y exp
Montclair Recreational Summer CampMontclair State University
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BW

Senior Game Designer/Writer and Video Editor specializing in interactive media

Remote10y exp
B. RememberedBecker College
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JP

Entry-level Software Engineer specializing in game development and backend systems

Stillwater, OK
Video Game Development ClubOklahoma State University
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HA

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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Benjamin Fraire - Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting in Remote

Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting

Remote1y exp
PublixFull Sail University

Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.

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Vinícius Miranda - Junior Game Development specialist in gameplay, 3D modeling, and game music in Entre Rios, Brazil

Junior Game Development specialist in gameplay, 3D modeling, and game music

Entre Rios, Brazil2y exp
ModarceEscola Estadual Ribeiro de Oliveira

College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).

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Rahul Ravi

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Junior Software Engineer specializing in full-stack web development

California, USA7y exp
FreelanceCalifornia State University, East Bay

Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.

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Stephen Schulte - Junior Game Developer specializing in narrative design and 3D adventure games in Chicago, IL

Junior Game Developer specializing in narrative design and 3D adventure games

Chicago, IL4y exp
DePaul UniversityDePaul University
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