Pre-screened and vetted.
Mid-level Visual Effects Artist specializing in Unity VFX and shaders
“Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.”
Mid-level Unity Game Developer specializing in multiplayer and AI-driven gameplay
“Unity developer who has shipped mobile and Meta Quest experiences, including a real-time audio collaboration app using Unity + Photon Fusion. Demonstrates end-to-end gameplay ownership plus production LLM integration (Firebase-delivered quests) with measurable latency/cost improvements and a disciplined A/B + analytics-driven iteration loop; also experienced debugging live multiplayer issues (desyncs, NAT failures) with tools like Wireshark.”
Junior Game Developer specializing in Unity/Unreal and blockchain gaming
“Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Mid-level Gameplay Programmer specializing in maintainable gameplay systems
Intern Software Engineer specializing in Java/Spring Boot and REST APIs
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems
Mid-level Unity Game Developer specializing in mobile 2D/3D games
Junior Level & Systems Designer specializing in narrative-driven and modular game spaces
Junior Full-Stack Data Engineer specializing in data pipelines and analytics
Mid-level 3D Animator specializing in gameplay animation systems (Unreal Engine 5)
Senior Game Designer/Writer and Video Editor specializing in interactive media
Entry-level Software Engineer specializing in game development and backend systems
Mid-level Unity Game Developer specializing in optimized real-time interactive experiences
Entry-Level Game Designer specializing in Unreal Engine level design and Blueprint scripting
“Entry-level UE5 Blueprint gameplay scripter who built the player-facing target system for a rhythm-shooter hybrid, including polished visual feedback tied to beat accuracy. Improved project scalability by decoupling beat-map data from 3D environments and spawning beat maps from collected data objects, reducing duplicated map content; uses Jira and version control in a collaborative workflow.”
Junior Game Development specialist in gameplay, 3D modeling, and game music
“College-trained Unity/3D technician with hands-on experience building real-time VFX and optimized 3D assets using Blender + Unity. Has contributed to student game projects across multiple disciplines (VFX, 3D modeling, animation/Animator, and music/audio) and iterates effects based on group feedback and user testing. Seeking an internship/stage role with compensation around $450/month (~$5.4k/year).”
Junior Software Engineer specializing in full-stack web development
“Early-career full-stack developer who has built and deployed learning projects including a school system dashboard with role-based access and a Node/Express message board, then applied that experience to a real restaurant analytics dashboard in development. Uses AI-assisted tools like Cursor to accelerate coding while manually reviewing outputs, and has hands-on experience debugging frontend/backend issues and validating API inputs.”
Junior Game Developer specializing in narrative design and 3D adventure games