Pre-screened and vetted.
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”
“Game developer with hands-on Unreal Engine 5 Blueprint experience (Epic Games Professional Certification) who built five distinct game modes in a single project, implementing AI, UI, weapons, crafting, and quest systems. Also contributed to a VR cooking game (Ventanita) focused on UI and VR bug-fixing, and is building a platformer (Hangover Hero) where they owned the story-mode boss system and balanced difficulty through iterative playtesting.”
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
“Unity/C# game developer who says they have shipped 12 Unity games, primarily for PC and Android. Their examples show hands-on implementation of puzzle systems and NPC navigation with NavMesh, plus practical cross-platform adaptation of controls/UI; they currently freelance and prefer remote contract work.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry-Level VR Developer specializing in Unreal Engine and immersive simulations
“VR/XR developer with hands-on experience building and shipping Meta Quest projects in both Unity and Unreal. Built a college virtual campus VR experience largely independently, owning environment/scene setup, navigation and interactions, plus standalone VR optimization (assets, lighting, scene complexity) to maintain performance.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Entry-level Full-Stack Software Engineer specializing in web and real-time applications
“Frontend-focused developer who built Brick-Verse, a React/TypeScript CRUD app combining Spring Boot, Spring Security, JWT auth, PostgreSQL, and the Rebrickable API. Stands out for handling multi-source data flow, protected user features like favorites, and practical React performance and responsive CSS challenges in a production-style project.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Entry-level VFX Artist specializing in real-time game effects and shaders
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX
Junior Game Designer specializing in narrative and puzzle/adventure gameplay
Junior 3D Animator and Artist specializing in Blender character animation
Entry AI Engineer specializing in machine learning, computer vision, and data mining
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Junior Game Developer specializing in Unity multiplayer and mobile games
Mid-level Audio & Music Production professional specializing in game audio and live entertainment