Pre-screened and vetted.
Entry-Level Software Developer specializing in JavaScript and React
Entry-Level Video Game Designer specializing in Unreal Engine level and systems design
“Unity VR developer who recently completed a master’s dissertation building a VR Wellness System (Vive Elite + Kinect v2) to encourage daily exercise (walking/cycling/yoga). Ran user testing with 30+ participants and achieved >4.5/5 average ratings, then used Google Survey feedback to fix bugs and improve in-game action feedback; has exposure to multiplayer networking via Photon Fusion and Mirror.”
“Frontend-leaning product engineer with strong end-to-end ownership across AI website generation, gamified telco dashboards, election-result visualization, and business tooling. They have repeatedly worked beyond UI implementation—shaping product decisions, backend/API changes, infrastructure cost reductions, and performance improvements in products ranging from small-business website builders to systems serving roughly 1 million users.”
“Unity developer with 7 years of experience who has built several solo projects, including a PC metroidvania and an Android casual game shipped end-to-end through Google Play. Also has experience creating prototypes for indie events and game jams, and follows a structured workflow from planning through QA/bug fixing while leveraging tools like ChatGPT and GitHub Copilot.”
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”