Pre-screened and vetted in the Bay Area.
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Director-level QA Manager specializing in AAA game testing, live services, and VR worlds
“Game QA professional with ~5 years in embedded QA roles across major studios (Experis Game Solutions, Activision, Ubisoft, Meta), including ownership of the Weapons feature area on Ubisoft’s XDefiant and feature testing on Warzone. Known for risk-based, cross-system test coverage (matchmaking/party, progression, entitlements/MTX, performance across PC/console, live-service integrations) and for leading cross-discipline meetings and release readiness reviews.”
Senior Software Test Engineer specializing in automation, UAT, and API testing
Senior QA Analyst specializing in video game testing and project support
Mid-level Game Designer specializing in weapons design and gameplay balance
Senior QA/Development Test Engineer specializing in VR and game platforms
Mid-level Software Test/Quality Engineer specializing in automation and server platform validation
“QA/automation engineer with hands-on experience spanning web UI automation (Cypress/JavaScript) and hardware/firmware validation (BIOS/BMC, FPGA). Has delivered high-impact reliability and throughput improvements in server/HPC environments, including automation that enabled booting across ~250 servers and requirement clarification that unblocked firmware work for ~550 servers.”
Mid-level Software Test Engineer specializing in UI and API automation for e-commerce