Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
Aleksander already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.
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