Senior Unity XR Engineer specializing in mixed reality, ML, and robotics
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Unity/C# developer with unusually broad hands-on experience spanning gameplay systems, VR/Quest hand-tracking ML, low-latency LAN multiplayer, and AR enterprise training tools built from CAD data. They’ve delivered measurable performance wins like 10x smaller animation files and 72Hz runtime control, and have owned end-to-end technical features from data pipeline design through stakeholder buy-in and shipped prototypes.
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