Senior Gameplay Programmer specializing in Unity, Unreal, and multiplayer systems
Cristian already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# gameplay engineer with strong systems-level experience shipping and optimizing a mobile 6v6 FPS, including custom pooling, input, networking, and anti-cheat architecture. Stands out for combining deep performance engineering with practical AI-assisted development workflows that helped deliver a prototype in one week, plus end-to-end ownership of a separate web app built for a doctor under a tight deadline.
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