Junior .NET Developer specializing in ASP.NET MVC and test automation
Diego already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.
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