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Emilio Angelo Alindogan

Senior Gameplay/Unreal Engineer specializing in Unreal Engine systems and multiplayer gameplay

Metro Manila, PhilippinesLead Developer / Co-founder10 years experienceSeniorVideo GamesSoftware DevelopmentTelecommunications
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About

UE5 C++ gameplay programmer who has built core gameplay frameworks (characters, AI, abilities, inventory/interaction, dialogue, weapons, save) and shipped on Steam (Zone 13). Demonstrated strong profiling and optimization skills by using Unreal Insights to diagnose CPU frametime spikes and removing visible hitching with a custom C++ object manager, plus experience with replicated systems using GAS and Fast Array Serialization.

Experience

Lead Developer / Co-founderHappy Claws Interactive
Lead ProgrammerRide the Lion Studios
Gameplay ProgrammerHidden Leaf Games
Gameplay ProgrammerZovolt Ltd.
Software EngineerNCH Software
Software DeveloperOracle + NetSuite
Subject Matter Expert (Research & Development Engineer III)Nokia Manila Technology Center
Research and Development EngineerNokia Manila Technology Center

Education

Technological Institute of the Philippinesbachelor, Computer Science (2015)

Key Strengths

  • Owned and built foundational UE5 C++ gameplay codebases end-to-end (character, AI, abilities, inventory, interaction, dialogue, weapons, spawners, save)
  • Performance debugging with Unreal Insights; identified CPU frametime spikes and eliminated hitching via C++ object manager
  • Networked gameplay implementation (Fast Array Serialization replication, GAS-based interaction ability, OnRep-driven UI updates, gameplay cues for responsiveness)
  • Applied math/gameplay collision approximation (multi-trace arc swipe) with iterative tuning for performance vs accuracy
  • Gameplay feel tuning via animation blend-time iteration to achieve “weighty” movement

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Languages

English

Skills

Unreal Engine 4Unreal Engine 5C++BlueprintsUnreal InsightsGameplay Ability System (GAS)Enhanced InputActor Component ArchitectureAIBehavior TreesUMGSlateProfilingPerformance OptimizationSystems Engineering