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Erick Folckemer

Senior Gameplay Systems Programmer specializing in AAA game systems and networking

Raleigh, NCSenior Gameplay Systems Programmer8 years experienceSeniorVideo GamesMedia & Entertainment
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About

Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.

Experience

Senior Gameplay Systems ProgrammerAtomic Arcade
Senior Gameplay Systems ProgrammerAvalanche Studios

Education

Full Sail Universitybachelor, Game Development (2012)

Key Strengths

  • End-to-end ownership of gameplay systems (loot spawning/loot tables) in a real-time 3D C++ codebase
  • Performance debugging via profiling and memory allocation analysis; optimized by eliminating costly memory copies with in-place modifier application
  • Builds validation tooling (loot roll simulations) to prevent regressions after optimizations
  • Server-authoritative multiplayer systems design with client-side checks and reconciliation (fast travel spawn/collision handling)
  • Experience testing multiplayer reliability under high/low latency conditions (cross-studio + simulated latency)

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Contact

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Languages

English

Skills

Object-oriented programmingProcedural programmingGameplay programmingTools programmingUI programmingTeam leadershipTechnical leadershipMentorshipCode reviewCareer coachingCross-platform game developmentWindows developmentLinux developmentConsole developmentMobile development