Senior Gameplay Systems Programmer specializing in AAA game systems and networking
Erick already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.
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