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EZEKIEL WENTWORTH

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About

Unity/Meta Quest VR developer who has commercially shipped a dystopian shop-management game as a solo creator and also built multiple private Quest-playable titles. Strong in on-device performance tuning (object pooling, culling) and end-to-end production including custom 3D modeling and playtest-driven economy/pacing design; uses AI tools to rapidly prototype art/sound and iterate on game feel.

Key Strengths

  • Shipped a commercial Unity game for Meta Quest as sole developer
  • Hands-on VR performance optimization via frequent on-device testing
  • Graphics/object-count optimization using object pools and cull zones
  • Creates own 3D models to control vertex counts and performance
  • Designs and balances progression systems using playtest data (day-based pacing to avoid 'dud' days)
  • Rapid prototyping using AI-generated art/sound assets to validate game feel

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Skills

Unity game developmentMeta Quest (VR) developmentCommercial game shippingSolo game developmentVR UX/UI design for seated/stationary experiencesIn-game information display systems (movable/hideable screens)On-device performance testing/playtestingPerformance optimization (graphics and active object management)Object poolingCulling/cull zones3D modeling (creating game models)Low-poly/vertex count optimizationGame design (game loops, progression systems)Economy balancing (costs/ratios tuning)Playtesting-driven iteration