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Ludwik Bacmaga

Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer

Zurich, SwitzerlandLead Developer | Contractor7 years experienceSeniorVideo GamesMobile GamesVirtual Reality
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About

Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.

Experience

Lead Developer | ContractorArctic Wolves
Lead Developer | ContractorStoryToys
Lead Developer | ConsultantTable Knight Games
Lead DeveloperECIO Space
Game DeveloperNerial Ltd. (Devolver Group)
VR DeveloperAiSolve Ltd.

Education

University of Plymouthbachelor, Computing & Game Development

Key Strengths

  • Shipped multiple Unity VR titles on Meta Quest Store as lead developer
  • Porting and platform optimization for Quest 2/Quest 3 with 60+ FPS performance targets
  • Built and shipped a multiplayer mobile trivia game solo (iOS/Android)
  • Implemented PlayFab backend plus serverless database updates and encryption to prevent hacking
  • Designed P2P multiplayer synchronization with host migration
  • Architected Unity minigame system that evolved into story-driven branching with “butterfly effect” outcomes
  • Built designer/producers self-serve tooling (ScriptableObjects + custom node editor) to iterate story flow without code changes
  • Scaled multiplayer mobile trivia game with host migration and reconnection/resync; integrated with PlayFab; reached 2M MAU peak
  • VR optimization expertise: ported Titanic VR to Meta Quest 3 and improved performance from ~4–5 FPS to 60+ FPS using LODs, occlusion culling, mesh baking, async loading, and texture optimization
  • Cross-platform optimization across VR and low-memory mobile devices using profiling-driven performance work
  • Strong cross-functional collaboration with designers/QA via iterative implementation from Figma specs
  • Mentorship via GitHub PR reviews, structured onboarding, regular check-ins, and documentation of architecture/system flow

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Languages

English

Skills

Addressables (Unity)AESAmazon Kids+AndroidApple ArcadeAsanaAWSBlenderBlockchainC#C++Cloud StorageCross-Platform DevelopmentDatabase ImplementationDependency Injection