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Nikhil Bagul
Senior 3D/XR Software Engineer specializing in automotive interactive applications
Lucid MotorsUC Santa CruzCalifornia, USA9 Years ExperienceSenior LevelWorks On-Site
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About
UE5 UI engineer who built a production-ready, modular training/procedure framework with editor tooling so curriculum designers and technical trainers could author content without Unreal expertise. Deep hands-on ownership across C++/Slate/UMG/CommonUI, including MVVM architecture, cross-platform input/navigation, and rigorous UI profiling/debug tooling that can be stripped from shipping builds.
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Unreal Engine 5.6 Game Development with C++ (Udemy)A comprehensive course on Unity's NGO Netcode for GameObjects Multiplayer Framework (Udemy)Three JS Journey Finisher (Three JS Journey)Qt Core Fundamentals with C++ (Udemy)Unity Certified Associate (Unity Technologies)React Essential Training (LinkedIn Learning)Python Programming for Everybody (University of Michigan)Oracle Certified Associate, Java SE 7 Programmer (Oracle)
Publications
2 publications
ADAS calibrationVirtual simulation for roadway intersectionsSynthetic pedestrian generation
Principal Robotics & Autonomy Research Engineer specializing in localization and multi-robot navigation
Murray Hill, NJ31y exp
Nokia Bell LabsUniversity of Pennsylvania
“Highly experienced robotics software engineer building ROS/ROS2 systems for fleets of autonomous mobile robots (Clearpath Jackal/Husky and custom platforms), spanning localization, navigation, and multi-robot coordination. Has published work at ICRA (including RL-based local planning and heterogeneous robot coordination via a ROS-to-ZMQ bridge) and maintains open-source ROS modules, with strong simulation, debugging, and CI/CD practices.”