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Paul Brown

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About

Gameplay animator with UE5 experience implementing and testing interactive character attacks (including spear run-attack) using Control Rig, FBX, and Blueprints. Worked on the AGAVE project at New Story Plus animating human and creature characters for responsive in-engine interactivity, and has a Maya/MotionBuilder pipeline with practical export troubleshooting.

Key Strengths

  • AAA-style action gameplay animation with clear contact/readability
  • UE5 implementation and in-game testing via Blueprints/Control Rig
  • End-to-end DCC-to-engine pipeline (Maya/MotionBuilder to UE) with export troubleshooting
  • Polish-focused interactive character animation for responsiveness
  • Multi-character and multi-camera action sequence animation

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Skills

Gameplay animationFight choreography animationWeapon animation (spear)Multi-character animationCinematic camera animation/blockingUnreal Engine 5Unreal Engine BlueprintsUnreal Engine Control RigFBX import/export pipelineMayaMotionBuilderCharacter rigging (Maya)Motion capture application/integrationAnimation layers (Maya)Keyframe animation