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Wenzheng Huang

Senior Game/Graphics Engineer specializing in Unreal Engine VR rendering

Senior Studio Developer @ Armature Studio8 years experienceSeniorVideo GamesVirtual RealityMedia & Entertainment
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About

Unreal Engine rendering/graphics engineer focused on VR (Meta Quest), with shipped production work including implementing modulated shadows in the UE Oculus branch and extending support to point/spot lights for "Marvel's Deadpool VR" (2025). Demonstrates strong engine-level profiling and optimization (Unreal Insights/RenderDoc) plus custom lighting/shader work, including improving capsule lighting math to eliminate specular artifacts and building tooling like texture pre-streaming and a level checker to enforce performance constraints.

Experience

Senior Studio Developer @ Armature StudioMeta Platforms Inc.
Engineer IIArmature Studio, LLC

Education

SMU Guildhallmaster, Interactive Technology (2018)
Donghua Universitybachelor, Software Engineering (2016)

Key Strengths

  • Owned and shipped UE rendering features end-to-end (modulated shadows) for VR production
  • Delivered major GPU savings by replacing CSM with modulated shadows (3ms to <1ms on VR)
  • Deep engine-level debugging and modification of Unreal rendering/shadow pipeline
  • Built maintainable engine tooling with documentation (texture pre-streaming system)
  • Strong profiling-driven optimization across CPU and GPU using Unreal Insights and RenderDoc
  • Reduced CPU frame time by removing redundant physics queries (~3ms)
  • Optimized gameplay targeting logic by replacing raycasts with capsule intersections (700us to <500us)
  • Advanced shader/lighting work: custom light component + shader permutations; improved capsule lighting math to reduce specular artifacts
  • Cross-discipline workflow enablement (constraints + automated level checker to enforce lighting/perf rules)

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Languages

English

Skills

Unreal Engine 4Unreal Engine 5C++HLSLVulkanDirectXRenderDocPerforceGPU optimizationCPU optimizationRendering pipeline developmentShader developmentVR developmentGraphics programmingLighting models