Senior Game/Graphics Engineer specializing in Unreal Engine VR rendering
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Unreal Engine rendering/graphics engineer focused on VR (Meta Quest), with shipped production work including implementing modulated shadows in the UE Oculus branch and extending support to point/spot lights for "Marvel's Deadpool VR" (2025). Demonstrates strong engine-level profiling and optimization (Unreal Insights/RenderDoc) plus custom lighting/shader work, including improving capsule lighting math to eliminate specular artifacts and building tooling like texture pre-streaming and a level checker to enforce performance constraints.
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