Pre-screened and vetted in the Portland Metro.
Senior AI/ML Engineer specializing in Generative AI, NLP, and LLM systems
Mid-level Gameplay AI Engineer specializing in Unreal Engine
“UE5 gameplay/system designer with an engineering background who has shipped player-facing systems including an enemy weak-point feature (with replication and performance fixes) and a modular spectator minigame framework for Killer Klowns from Outer Space: The Game. Also implemented lobby mode and disconnect team-balancing (AI backfill) for Ghostbusters: Spirits Unleashed, leveraging profiling/debug tooling and cross-discipline collaboration to get features to shipping quality.”
Junior Data/AI Engineer specializing in MLOps, real-time pipelines, and LLM applications
“Built an LLM-driven MLOps agent at SBD Technologies that automated an EV-charging prediction workflow end-to-end, integrating with real-time Kafka/FastAPI systems supporting 120K+ chargers at 99.99% event delivery. Addressed frequent schema drift by implementing SQLAlchemy/Flyway validation (60% reduction in drift issues) and deployed as Kubernetes microservices with GitHub Actions CI/CD; also has Airflow-based ingestion/crawling experience into Snowflake and stakeholder-facing delivery via a Fleetcharge PWA.”