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Devin Jackson

Mid-level Gameplay AI Engineer specializing in Unreal Engine

Vancouver, WAAI Gameplay Engineer, Unreal Engine 54 years experienceMid-LevelVideo GamesMedia & Entertainment
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About

UE5 gameplay/system designer with an engineering background who has shipped player-facing systems including an enemy weak-point feature (with replication and performance fixes) and a modular spectator minigame framework for Killer Klowns from Outer Space: The Game. Also implemented lobby mode and disconnect team-balancing (AI backfill) for Ghostbusters: Spirits Unleashed, leveraging profiling/debug tooling and cross-discipline collaboration to get features to shipping quality.

Experience

AI Gameplay Engineer, Unreal Engine 5Striking Distance Studios
AI Engineer, Unreal Engine 5IllFonic
Gameplay Engineer, Unreal Engine 4IllFonic
AI Engineer, Unreal Engine 4IllFonic

Education

DigiPen Institute of Technologybachelor, Computer Science and Game Design (2021)

Key Strengths

  • Shipped UE5 gameplay systems end-to-end (design alignment through implementation and support)
  • Performance-minded system design (reworked weak point detection to reduce per-enemy overhead)
  • Multiplayer replication troubleshooting with custom debugging tools
  • Data-driven tuning via Data Tables and modular system architecture
  • Strong profiling/diagnostics skills (isolated AI/navmesh spikes and implemented pragmatic fix)
  • Cross-discipline collaboration with animation and audio to define event hooks and integrations
  • Rapid prototyping workflow (Blueprint-first, then migrate to code for debuggability)

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Contact

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Languages

English

Skills

AI BehaviorAI Debugging ToolsAI NavigationAI SystemsBehavior TreesCC#C++DebuggingEvent-Driven SystemsGitGitHubGNU GCC/G++Hierarchical Task Network (HTN)Jira