Pre-screened and vetted in the Austin Metro.
Mid-level Software Engineer specializing in cloud and full-stack web development
Senior Backend Software Engineer specializing in cloud-native platforms (AWS/Kubernetes)
Senior Full-Stack Engineer specializing in AWS, Ruby on Rails, and JavaScript
Mid-Level Software Engineer specializing in Java microservices and reactive systems
Mid-Level Software Engineer specializing in distributed systems and cloud-native platforms
“Backend/AI engineer who built and scaled an internal AMD semiconductor manufacturing microservice platform (SMR), reworking a synchronous lot-request workflow into an event-driven RabbitMQ/Celery/FastAPI pipeline. Diagnosed and fixed peak-load reliability issues using deep observability and Kubernetes autoscaling, cutting notification latency back to sub-second and reducing duplicates via idempotency/DLQs. Also shipped an LLM-powered natural-language search with schema-constrained JSON outputs and guardrails, plus a plan-execute-verify Jira bug-resolution agent that can propose fixes and raise PRs under restricted permissions.”
Mid-level Software Engineer specializing in cloud-native distributed systems and streaming data
“Backend/product engineer with Tesla experience building and operating a real-time OTA update monitoring and fleet analytics platform at massive scale (telemetry from 3M+ vehicles). Delivered end-to-end systems across Kafka-based ingestion, TimescaleDB/Postgres analytics modeling, FastAPI/GraphQL APIs, and React/TypeScript dashboards, and handled production scaling incidents on AWS EKS during major rollout spikes.”
Mid-level Software Engineer specializing in systems, storage, and machine learning
“Robotics-focused engineer who built a non-holonomic self-driving car on Raspberry Pi 5 using ROS 2, implementing sensor fusion (robot_localization EKF), 2D SLAM (slam_toolbox), custom Hybrid A*/RRT* planners, and MPC trajectory tracking. Demonstrated strong real-time debugging and performance tuning (timestamp sync, CPU contention mitigation) and is extending the platform toward CV-based plant identification and autonomous plant watering.”
Mid-Level Software Engineer specializing in full-stack systems and developer tooling
“Built and productionized an AI extension for JetBrains IDEs providing coding assistance, testing, security sweeps, and documentation generation using both an internal LLM and third-party models (e.g., Gemini, Claude). Experienced in diagnosing customer issues in real time (Slack) with structured follow-through (GitHub Issues) and driving adoption through developer-oriented walkthroughs and video demos.”
Mid-level Cloud Solutions Architect specializing in AWS, DevOps, and agentic AI
“Solutions Architect with hands-on experience driving AWS Partner Network engagements end-to-end (technical reviews, discovery, demos, incentives, marketplace/GTM) to enable revenue outcomes, even when not the direct closer. Known for navigating complex policy/compliance changes with high-revenue partners and for being a go-to Amazon Connect specialist in ambiguous customer environments; also collaborated with founders of a small health tech company on an AI agent concept tied to healthcare workflows and medical records.”
Mid-Level Java Full-Stack Developer specializing in Spring Boot, Angular, and AWS
Junior AI Software Engineer specializing in high-concurrency systems and LLM applications
Mid-Level Full-Stack Java Developer specializing in cloud microservices and data platforms
Mid-level Java Full-Stack Developer specializing in cloud-native microservices
Mid-level Full-Stack Software Engineer specializing in FinTech compliance systems
Mid-level Software Development Engineer specializing in FinTech distributed systems
Senior Software Engineer specializing in DevOps, CI/CD, and AWS cloud infrastructure
Senior QA Engineer specializing in test automation, API testing, and cloud analytics platforms
Senior QA Lead specializing in test automation and live-service platform quality
“QA/automation engineer with experience at Riot Games’ player platform, owning E2E automation for mission-critical authentication/account flows using Playwright/JavaScript plus API automation. Built CI merge gates and nightly verification with Slack reporting, and repeatedly caught backend-driven session/authorization regressions before production. Known for stabilizing flaky UI tests via selector strategy and network intercepts, and for influencing design early with testability hooks and telemetry.”
Junior Software Engineer specializing in AI/ML and cloud platforms
“LLM/agent engineer who shipped a production "Memory Assistant" at HydroX AI, building a LangChain/LlamaIndex RAG memory pipeline on ChromaDB/FAISS with robust fallbacks (BERT/BART), prompt-injection mitigation, and 99.9% uptime monitoring. Also built a multi-step customer support agent using Rasa + OpenAI Assistants API with structured tool calling, guardrails, and human-in-the-loop escalation, and has experience hardening agents against messy ERP data via Pydantic validation, idempotency, and transactional outbox patterns.”
Junior Software Engineer specializing in ML, distributed systems, and LLM applications
“Interned at Zonda where he built an AI-driven semantic search solution over ~280M housing/builder records. Iterated from local LLMs via llama.cpp quantization to a vector-embedding retrieval system, then boosted semantic accuracy with a custom spaCy NER layer and re-ranking, optimizing for latency through precomputation. Collaborated with economics-focused stakeholders to reduce manual document/paperwork time by enabling natural-language search over internal data.”
Senior Unreal Engine Developer specializing in open-world RPG systems and multiplayer
“Unreal Engine (UE5) gameplay engineer who built large-scale open-world RPG systems end-to-end, including world streaming, AI ecosystems, and networked combat. Strong multiplayer focus: used Unreal Insights/custom profilers to identify replication/physics bottlenecks and delivered >40% frame stability improvement via relevancy checks and proxy-physics strategies, plus deterministic fixed-step simulation with rollback/state correction.”