Pre-screened and vetted.
Mid-level Frontend Developer specializing in Angular and UI/UX
“Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Junior Game Developer specializing in Unity/Unreal and blockchain gaming
“Game designer/economy-focused builder with multiple blockchain game projects, including a hackathon-winning PvP robot-collection game where player progression is stored and updated on-chain via NFTs. Has also designed tournament-based reward pacing for a card/combat simulation and explored altruism-driven economies that convert in-game help into real-world rewards (gift cards/donations). Prefers remote work and is compatible with European time.”
Junior Frontend Developer specializing in React and TypeScript
“Frontend engineer who led end-to-end development of a role-based React + TypeScript dashboard (hotel booking management) with deep linking and complex workflows. Emphasizes scalable architecture, strict quality gates (TypeScript strict mode, ESLint, testing, code review), and rigorous state separation (server/URL/local) to prevent stale or mixed-up UI. Proven at performance-focused refactors and fast-paced feature rollouts with tight cross-functional collaboration.”
Mid-Level Full-Stack Developer specializing in Flutter, React, and AWS
“Frontend engineer with experience leading a Flutter cross-platform mobile app end-to-end, emphasizing layered architecture (UI vs service/business logic) and performance tuning (off-main-thread image processing via isolates). Also builds React + TypeScript dashboards with reusable components (TailwindCSS) and scalable state management (Context + reducers), and has handled urgent production issues with QA-verified rollouts.”
“Built a production LLM-powered interview-prep app that ingests job postings and generates tailored preparation plans. Iterated from a single generalist LLM to a multi-LLM pipeline and used RAG to ground the final chat assistant on locally stored intermediate outputs; has also experimented with n8n vs Python-coded pipelines for orchestration.”
Mid-level QA Engineer specializing in cryptocurrency trading platforms
“QA tester focused on mobile, web, and API testing for complex real-time products (including crypto trading and multi-exchange integrations). Uses AI to accelerate test case creation and to summarize/analyze large logs and API responses, and brings a certification-blocker-first mindset to bug prioritization under tight submission deadlines.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Junior Game Developer specializing in Unity and Unreal gameplay systems
“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”
Mid-level Unity Game Developer specializing in prototype production and gameplay systems
“Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).”
Mid-level QA Engineer specializing in manual and Cypress automation for B2B SaaS
Mid-level Frontend Developer specializing in React, Next.js, and TypeScript
Intern Software Engineer specializing in Java/Spring Boot and REST APIs
Mid-level Software QA Engineer specializing in SaaS web, mobile, and API testing
Mid-Level Full-Stack Developer specializing in Python/FastAPI and React
Junior Full-Stack Developer specializing in Node.js, React, and scalable web apps
Mid-level Unity Game Developer specializing in mobile 2D/3D games
Junior Full-Stack Data Engineer specializing in data pipelines and analytics
Junior Full-Stack Software Engineer specializing in SaaS and FinTech systems
Entry-level Generative AI Developer specializing in LLM agents and RAG systems