Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
Adam already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.
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