Vetted Design Professionals

Pre-screened and vetted.

OV

Senior Communication Designer specializing in brand, visual, and product design

New York, NY13y exp
MetaSavannah College of Art and Design
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Joshua Chan - Mid-level Game Producer / Feature Designer specializing in player-focused game development in Orlando, FL

Mid-level Game Producer / Feature Designer specializing in player-focused game development

Orlando, FL7y exp
MoonSpice GamesFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
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Scott Hwang - Senior Game Designer specializing in multiplayer systems and live service experiences in Irvine, California

Scott Hwang

Screened

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

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TC

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
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DC

Junior Product/UX Designer specializing in AI, mobile apps, and design systems

Sunnyvale, California2y exp
GoogleUC Berkeley
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Chris Misenas - Senior Game Systems Designer & Product Owner specializing in live-service economies in Los Angeles, CA

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
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KM

Senior Product Designer specializing in mobile consumer UX, creator tools, and marketplaces

Daly City, CA18y exp
BreakrUniversity of Santo Tomas
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SA

Director of Digital Experience Strategy & UX Research in Enterprise Platforms

Addison, TX24y exp
HiltonHarvard University

Mission-driven founder at the pre-seed stage with a fully developed business plan, validated concept, and defined business model. They demonstrate strong early-stage startup judgment through demand validation, scalability assessment across repeatable use cases and multi-city expansion, and informed familiarity with VC, studio, and accelerator pathways while preparing for first outside capital.

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CC

Mid-level Product Designer and Engineer specializing in UX and front-end web applications

3y exp
MicrosoftUniversity of Illinois Urbana-Champaign
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JX

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
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RG

Executive Creative Director specializing in brand storytelling, broadcast design, and GenAI workflows

New York, NY22y exp
FreelanceARTS International
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JF

Mid-Level Product Designer specializing in UX, visual, and motion design

Redmond, WA4y exp
MicrosoftSeattle Central College
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Claudia Zie - Director-level Creative Director specializing in dubbing and localization in Los Angeles, CA

Claudia Zie

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Director-level Creative Director specializing in dubbing and localization

Los Angeles, CA15y exp
NetflixGoethe University Frankfurt

Creative lead and localization/linguistic supervisor working across major entertainment and tech clients (Netflix, Meta, Audible, MrBeast). Known for using audience retention signals to drive rapid edit/script iterations and for high-impact global localization decisions (dubbing, transcreation, subtitles) that support international scale viewership.

Project managementTeam leadershipVideo editingLocalizationDubbingEnglish dubbing+49
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CG

Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CA6y exp
The InitiativeUSC

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

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AL

Alex Loughran

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Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

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CL

Mid-level Design Engineer specializing in product UI/UX, visual systems, and motion

New York, NY4y exp
NexovaBrown University
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JN

Mid-level Game Cinematic Designer specializing in AAA real-time cinematics

6y exp
Blizzard EntertainmentFull Sail University
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MA

Director-level Video Producer & Content Strategist specializing in digital and branded content

Brooklyn, NY11y exp
Marble MediaCornell University
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SG

Mid-level Technical Artist specializing in real-time VFX, rigging, and procedural workflows

Portland, OR2y exp
Big eMotionCarnegie Mellon University
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BW

Executive operator and founder specializing in investor relations and alternative investments

Brooklyn, NY9y exp
Spinach Media GroupHarvard University
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PW

Poorva Wange

Screened

Senior Product Designer specializing in research-driven e-commerce and platform UX

Pittsburgh, PA4y exp
Dell TechnologiesCarnegie Mellon University

Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.

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IM

Ian Mintz

Screened

Senior Brand & Visual Designer specializing in art direction and scalable design systems

San Francisco, CA13y exp
Grow TherapyUC Berkeley

Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.

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Adam Wermus - Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines in Santa Monica, CA

Adam Wermus

Screened

Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.

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