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Vetted Design Professionals

Pre-screened and vetted.

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Graphic Designer150+Product Designer80+Game Designer80+Creative Director70+UX Designer60+Art Director50+UI/UX Designer50+Designer40+Level Designer30+Visual Designer30+Brand Designer20+Motion Designer20+
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OV

Orialis Valentin

Senior Communication Designer specializing in brand, visual, and product design

New York, NY13y exp
MetaSavannah College of Art and Design
BrandingTypographyMarketingSocial MediaAnimationUX Design+14
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JC

Joshua Chan

Mid-level Game Producer / Feature Designer specializing in player-focused game development

Orlando, FL7y exp
MoonSpice GamesFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
AgileAgile PracticesAPI TestingAudiokinetic WwiseAWSBackend Development+31
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SH

Scott Hwang

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Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

“Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.”

Game DesignSystems DesignTechnical DesignMultiplayer Game DesignUnreal EngineUnity+50
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TC

Taylor Cox

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
AI Behavior TreesBalancingC#C++CSSDebugging+31
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DC

Daling Chen

Junior Product/UX Designer specializing in AI, mobile apps, and design systems

Sunnyvale, California2y exp
GoogleUC Berkeley
Interaction DesignPrototypingVisual DesignConceptual DesignInformation ArchitectureStoryboarding+56
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CM

Chris Misenas

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
UnityUnreal EngineBlueprints (Unreal Engine)Adobe PhotoshopAdobe IllustratorJira+26
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KM

Kiko Mangoba

Senior Product Designer specializing in mobile consumer UX, creator tools, and marketplaces

Daly City, CA18y exp
BreakrUniversity of Santo Tomas
Product DesignMobile UXWeb AppsConsumer AppsCreator ToolsMarketplace UX+39
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JX

JIAXIN XU

Mid-level Game Designer specializing in VR cinematic and technical narrative systems

San Mateo, CA4y exp
Emblematic GroupNYU
3D ModelingAnimation BlueprintsArduinoBehavior TreesBlueprintC#+21
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RG

Roger Guillen

Executive Creative Director specializing in brand storytelling, broadcast design, and GenAI workflows

New York, NY22y exp
FreelanceARTS International
Creative DirectionBrand MarketingBrand StorytellingBrand Visual IdentityBrand StrategyVisual Identity Systems+64
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JF

Joseph Flynn

Mid-Level Product Designer specializing in UX, visual, and motion design

Redmond, WA4y exp
MicrosoftSeattle Central College
UX DesignUI DesignVisual DesignMotion DesignInteraction DesignUX Strategy+36
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CZ

Claudia Zie

Screened

Director-level Creative Director specializing in dubbing and localization

Los Angeles, CA15y exp
NetflixGoethe University Frankfurt

“Creative lead and localization/linguistic supervisor working across major entertainment and tech clients (Netflix, Meta, Audible, MrBeast). Known for using audience retention signals to drive rapid edit/script iterations and for high-impact global localization decisions (dubbing, transcreation, subtitles) that support international scale viewership.”

LocalizationDubbingEnglish dubbingVoice overVoice actingDubbing direction+49
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CG

Cristian Guzman

Screened

Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CA6y exp
The InitiativeUSC

“UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).”

Action Game DesignAI Design CollaborationAnimation GraphsBug VerificationC#C+++59
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AL

Alex Loughran

Screened

Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”

C++Unreal Engine 5Unreal Engine 4UnityGameplay Ability SystemBehavior Trees+56
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CL

Cindy Lyu

Mid-level Design Engineer specializing in product UI/UX, visual systems, and motion

New York, NY4y exp
NexovaBrown University
UI/UX DesignProduct DesignEnd-to-end Product DesignUser FlowsWireframingHigh-fidelity UI Design+65
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JN

Justin Nieves

Mid-level Game Cinematic Designer specializing in AAA real-time cinematics

6y exp
Blizzard EntertainmentFull Sail University
C#C++JavaPythonUnityAutodesk Maya+45
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MA

Michael Angelo

Director-level Video Producer & Content Strategist specializing in digital and branded content

Brooklyn, NY11y exp
Marble MediaCornell University
Adobe After EffectsAdobe PhotoshopAdobe Premiere ProBrand BuildingBudgetingCasting+28
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SG

Steven Goehrig

Mid-level Technical Artist specializing in real-time VFX, rigging, and procedural workflows

Portland, OR2y exp
Big eMotionCarnegie Mellon University
RiggingSkinningCharacter RiggingTechnical AnimationAnimationAnimation Behavior Systems+47
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PW

Poorva Wange

Screened

Senior Product Designer specializing in research-driven e-commerce and platform UX

Pittsburgh, PA4y exp
Dell TechnologiesCarnegie Mellon University

“Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.”

Product ThinkingProduct StrategyProduct RoadmappingInteraction DesignInformation ArchitectureDesign Systems+59
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IM

Ian Mintz

Screened

Senior Brand & Visual Designer specializing in art direction and scalable design systems

San Francisco, CA13y exp
Grow TherapyUC Berkeley

“Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.”

Art DirectionBrand DesignBrand IdentityIllustrationIconographyTypography+45
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AW

Adam Wermus

Screened

Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines

Santa Monica, CA7y exp
FavoritedUniversity of Bradford

“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”

PythonC++SQLBashHoudiniVEX+56
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CB

Caroline Burgess

Screened

Senior Motion Designer specializing in 2D/3D animation and brand storytelling

Los Angeles, California15y exp
AmazonSavannah College of Art and Design

“Marketing creative designer/motion specialist with experience leading high-visibility launch work for Ring, including its largest product launch sizzle. Builds scalable Figma design systems and modular creative frameworks to produce high-volume, multi-platform assets quickly while maintaining premium brand consistency and iterating based on performance data.”

Adobe Creative CloudCinema 4DFigmaArt DirectionTypographyGraphic Design+45
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KW

Keith Webster

Screened

Senior Technical Designer specializing in gameplay systems and Unreal Engine

Electronic Arts

“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”

Adaptive communicationAI-assisted developmentAmerican football game systemsAuthenticationBehavior TreesBlueprint-like visual scripting+79
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SC

Sarvesh Chidambaram

Junior Product Designer specializing in UX research and workflow design

Grapevine, TX3y exp
PaycomUniversity of Pennsylvania
User ResearchUX Research (UXR)UI/UX DesignUser Experience (UX)Product DesignWireframing+45
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