Pre-screened and vetted.
Senior Communication Designer specializing in brand, visual, and product design
Mid-level Game Producer / Feature Designer specializing in player-focused game development
Senior Game Designer specializing in multiplayer systems and live service experiences
“Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.”
Mid-level Technical Game Designer specializing in gameplay systems and dynamic content
Junior Product/UX Designer specializing in AI, mobile apps, and design systems
Senior Game Systems Designer & Product Owner specializing in live-service economies
Senior Product Designer specializing in mobile consumer UX, creator tools, and marketplaces
Director of Digital Experience Strategy & UX Research in Enterprise Platforms
“Mission-driven founder at the pre-seed stage with a fully developed business plan, validated concept, and defined business model. They demonstrate strong early-stage startup judgment through demand validation, scalability assessment across repeatable use cases and multi-city expansion, and informed familiarity with VC, studio, and accelerator pathways while preparing for first outside capital.”
Mid-level Product Designer and Engineer specializing in UX and front-end web applications
Mid-level Game Designer specializing in VR cinematic and technical narrative systems
Executive Creative Director specializing in brand storytelling, broadcast design, and GenAI workflows
Mid-Level Product Designer specializing in UX, visual, and motion design
Director-level Creative Director specializing in dubbing and localization
“Creative lead and localization/linguistic supervisor working across major entertainment and tech clients (Netflix, Meta, Audible, MrBeast). Known for using audience retention signals to drive rapid edit/script iterations and for high-impact global localization decisions (dubbing, transcreation, subtitles) that support international scale viewership.”
Mid-level Technical Game Designer specializing in systems and weapon gameplay
“UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).”
Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine
“Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.”
Mid-level Design Engineer specializing in product UI/UX, visual systems, and motion
Director-level Video Producer & Content Strategist specializing in digital and branded content
Mid-level Technical Artist specializing in real-time VFX, rigging, and procedural workflows
Executive operator and founder specializing in investor relations and alternative investments
Senior Product Designer specializing in research-driven e-commerce and platform UX
“Product/UX designer with end-to-end ownership of Dell’s “Parts for Your Dell” multi-device shopping experience, using 30+ usability tests and A/B testing to drive a 28% conversion lift and 40% satisfaction increase. Experienced translating complex hardware compatibility logic into guided flows, building cross-viewport design systems, and collaborating closely with engineers on edge cases and component implementation; also prototyped gamified micro-interactions at upGrad and completed a GenZ-focused fintech capstone with PNC.”
Senior Brand & Visual Designer specializing in art direction and scalable design systems
“Marketing designer/creative lead who builds scalable Figma-based systems for high-volume growth and community creative. Led a Recurly campaign aligned to a brand refresh (including creative testing like light vs dark), and served as the sole designer for Grow Therapy’s inaugural “Grow Forward” summit producing a full suite of event assets plus modular community templates for ongoing programming.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”