Mid-level Software Engineer specializing in game development and web/mobile apps
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Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.
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