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Adaya Head

Mid-level Software Engineer specializing in game development and web/mobile apps

RemoteTeam Lead and Gameplay Engineer4 years experienceMid-LevelVideo GamesWeb DevelopmentFinancial Services
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About

Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.

Experience

Technology AssociateLiberty Mutual
Web Developer ApprenticePlayStation
Team Lead and Gameplay EngineerUntitled Horror Game Project
Android EngineerMassMutual
Student DeveloperGameheads
Gameplay EngineerGameheads

Education

Central Methodist Universitybachelor, Computer Science (2023)

Key Strengths

  • Owned end-to-end riddle/puzzle room mode design (rules, win/lose, progression gating)
  • Rapid prototyping and iteration in Unity with engineering + design review loops
  • Debugged and improved unreliable player interaction touchpoints/click targets
  • Gameplay balancing/tuning of power-ups (e.g., invisibility duration and effects) based on playtests
  • Cross-functional collaboration with designers/engineers using shared specs and Figma to align on inventory UX

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Contact

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Languages

English

Skills

C#React.jsKotlinJavaGitHubUnityAndroid StudioAngularFUSEUI/UXFigmaJestGitHub ActionsBambooCI/CD