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Vetted Unity Professionals

Pre-screened and vetted.

AH

Austin Ha

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Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CA7y exp
AndurilSchool of Engineering and Applied Science, University of Pennsylvania

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

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AJ

Senior VR Engineer specializing in Unity game systems and multiplayer experiences

UK13y exp
GoogleUniversity of Cambridge
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JC

Jeffrey Chan

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Director-level Engineering Manager specializing in simulation, graphics, and real-time 3D

San Francisco, CA16y exp
CruiseStanford University

Hands-on engineering leader with early-stage startup experience who balances coding with executive alignment and delegation. Has delivered offline-capable SaaS mobile demos under tight timelines, built monetization-ready mobile architectures (dynamic cloud assets + in-app purchases), and increased product velocity via component-based game architecture plus stakeholder self-serve tooling.

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NC

Executive Engineering Leader (CTO/Head of Engineering) specializing in mobile AI inference

San Jose, CA23y exp
Aethernet

Co-founded Aethernet Inc., a B2B IoT connectivity platform with a usage-based revenue model and direct sales motion to device manufacturers. Bootstrapped with founder capital and strict cost control, with angel interest pending technical validation; developed the product through multi-year architecture experiments to deliver measurable latency/reliability/scalability/cost advantages versus DevOps-heavy incumbents like AWS IoT Core.

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JC

Mid-level Game Producer / Feature Designer specializing in player-focused game development

Orlando, FL7y exp
MoonSpice GamesFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
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SH

Scott Hwang

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Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

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SM

Mid-level Machine Learning Engineer specializing in LLMs, generative AI, and MLOps

San Francisco, CA5y exp
Scale AIConcordia University Wisconsin

Built and shipped a production LLM-powered medical scribe that generates structured clinical visit summaries using RAG, strict JSON schemas, and post-generation validation to reduce hallucinations. Experienced in making LLM workflows deterministic and observable (structured logging/metrics/tracing) and in evaluation-driven iteration with metrics like schema pass rate and edit rate; collaborated closely with clinicians and policy stakeholders at Scale AI to drive adoption.

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CE

Senior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences

New York, NY10y exp
PelotonCarnegie Mellon University

Gameplay engineer/designer with Unity experience spanning a Peloton open-world multiplayer cycling game (progression, difficulty normalization via FTP, replayability through medals/cosmetics) and a mixed reality soccer training game using a motion-tracked ball. Known for pragmatic, metrics-driven tuning (session length/mission duration), rapid playtest-led iteration, and cross-discipline execution including performance tooling (LOD batch editor) and phased multiplayer implementation planning.

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SM

Mid-level Robotics Software Engineer specializing in teleoperation, simulation, and autonomy

San Francisco, CA5y exp
MetaNortheastern University

Robotics engineer who helped bootstrap Meta’s humanoid robotics effort, building simulation training and deployment infrastructure for vision-language-action (VLA) models. Evaluated multiple physics backends (Bullet, MuJoCo, Isaac, internal) to minimize sim-to-real gap and addressed control-loop frequency mismatches via sequence optimization/MPC-like approaches and trajectory-output modifications. Published research that contributed a new addition to ROS 2 and has built ROS2 node stacks spanning control, perception, teleop, tactile sensing, and imaging.

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WZ

Intern Software Engineer specializing in full-stack web development and AI/ML

Guangzhou, China1y exp
AlibabaUC Berkeley
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BM

Senior QA Engineer specializing in VR/AR, gaming, and AI product quality

Fremont, CA9y exp
GoogleSan José State University
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JG

Junior Software Engineer specializing in scalable systems and cloud/AI tooling

Pittsburgh, PA2y exp
SnapCarnegie Mellon University
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AC

Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms

San Antonio, TX11y exp
OptumUniversity of Houston
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AT

Senior Full-Stack Developer specializing in real-time, cloud-native web and mobile apps

Tomkins Cove, NY23y exp
CYBERNETICALLYPrinceton University
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TC

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
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DC

Junior Product/UX Designer specializing in AI, mobile apps, and design systems

Sunnyvale, California2y exp
GoogleUC Berkeley
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TS

Executive Technology Leader specializing in digital health and game platforms

Boston, MA28y exp
MightierMIT

Technical founder at Mightier, a clinically-validated mental health video game system for kids, where the company has raised $30M. Brings 25+ years of game development experience, has built zero-to-one titles with millions of players, and has scaled core functions from product/dev through QA, customer support, and even manufacturing for a physical-shipping business; currently leading an agentic coding transformation.

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YT

YUSEN TIAN

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Senior Software Engineer specializing in cross-platform rendering and game UI systems

Hawaii, U.S.9y exp
Catenary GamesUCLA

Game UI engineer with shipped experience on Paladins (Unreal Engine 3/C++), including an in-game store with automated grid-based recommendation layout and an inventory UI built for PC/PlayStation/Xbox/Switch. Emphasizes production readiness through clean separation of UI/data, strong documentation for engineering and content workflows, and memory-conscious UI patterns (pooled entries/paged navigation) for constrained platforms like Switch.

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FW

Senior Game Developer specializing in Unreal Engine, Unity, and WebGL multiplayer

Frisco, TX11y exp
Gearbox EntertainmentUniversity of South Florida
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VT

Senior 3D Animator specializing in game, VR, and avatar animation

Redmond, WA16y exp
MicrosoftAcademy of Art University
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HG

Executive Technology Leader specializing in AI, cloud, and enterprise transformation

14y exp
JPMorgan ChaseTexas Tech University
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AB

Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems

Seattle, WA2y exp
SupercellUSC
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CM

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
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CL

Junior UX Designer & UX Engineer specializing in AI-powered product design

2y exp
DealFlow AIUniversity of Michigan
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