Vetted Unity Professionals

Pre-screened and vetted.

MS

Staff-level AR/VR and mobile engineer specializing in immersive video platforms

San Bruno, CA11y exp
GoogleAlexandria University

Game engineer with hands-on experience shipping systems for Horizon Worlds, including a notification platform that unlocked friending, invites, and achievement/prize UX. Also brings applied LLM gameplay experimentation, multiplayer networking/debugging expertise, and cross-platform VR/mobile experience spanning Meta Quest and Android.

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AH

Austin Ha

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Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CA7y exp
AndurilSchool of Engineering and Applied Science, University of Pennsylvania

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

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AJ

Senior VR Engineer specializing in Unity game systems and multiplayer experiences

UK13y exp
GoogleUniversity of Cambridge
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JC

Jeffrey Chan

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Director-level Engineering Manager specializing in simulation, graphics, and real-time 3D

San Francisco, CA16y exp
CruiseStanford University

Hands-on engineering leader with early-stage startup experience who balances coding with executive alignment and delegation. Has delivered offline-capable SaaS mobile demos under tight timelines, built monetization-ready mobile architectures (dynamic cloud assets + in-app purchases), and increased product velocity via component-based game architecture plus stakeholder self-serve tooling.

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NC

Executive Engineering Leader (CTO/Head of Engineering) specializing in mobile AI inference

San Jose, CA23y exp
Aethernet

Co-founded Aethernet Inc., a B2B IoT connectivity platform with a usage-based revenue model and direct sales motion to device manufacturers. Bootstrapped with founder capital and strict cost control, with angel interest pending technical validation; developed the product through multi-year architecture experiments to deliver measurable latency/reliability/scalability/cost advantages versus DevOps-heavy incumbents like AWS IoT Core.

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RK

Executive engineering leader specializing in AI/ML platforms and SaaS product development

Saratoga, CA26y exp
TravWiz AI Inc.Wharton School
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AS

Director-level engineering leader specializing in platform, AI, and video systems

Texas, USA22y exp
RobloxMalaviya National Institute of Technology Jaipur
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JP

Senior Software Engineer specializing in Unity, VR/XR, and AI-driven systems

San Francisco, CA12y exp
ChimeUniversity of New Hampshire
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JB

Senior Unity Engineer specializing in XR, UX, and interactive prototyping

New York, NY8y exp
GoogleBecker College
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Diego Leyton - Senior Software Engineer specializing in AR/VR, metaverse, and game development in Menlo Park, CA

Diego Leyton

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Senior Software Engineer specializing in AR/VR, metaverse, and game development

Menlo Park, CA14y exp
MetaUniversity of Chile

Unity/C# gameplay engineer from Horizon Worlds with deep experience shipping multiplayer VR and mobile features, especially scalable real-time animation and object interaction systems. Stands out for redesigning a high-overhead RPC-based animation pipeline into a deterministic client-side playback architecture that reduced network load, improved stability in complex worlds, and enabled previously unpublishable worlds to ship.

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EF

Eric Fiscus

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Senior XR Prototyping Engineer specializing in immersive interaction design

15y exp
HTC Vive

XR/gameplay engineer with shipped work across HoloLens, Oculus/Quest, Vive, and mobile/web platforms. Most notably built the Remote Assist annotation system used in NASA space station repair workflows, and has hands-on experience integrating LLM-driven behavior systems and Photon-based multiplayer features with strong focus on determinism, latency, and performance.

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Joshua Chan - Mid-level Game Producer / Feature Designer specializing in player-focused game development in Orlando, FL

Mid-level Game Producer / Feature Designer specializing in player-focused game development

Orlando, FL7y exp
MoonSpice GamesFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
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WJ

Senior Software Engineer specializing in full-stack and AI/ML for mobile platforms

Los Angeles, CA7y exp
NikeUC Berkeley
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YD

Senior Software Engineer specializing in Unity, multiplayer networking, and AI/LLM integration

San Francisco, CA7y exp
UberStanford University
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KS

Senior Software Engineer specializing in Unity/C#, AI/LLM, and cross-platform mobile/VR

Remote12y exp
VotingWorksUniversity of Pennsylvania
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Jack Bridges - Senior Software Engineer specializing in game platforms and player-facing systems in Brier, WA

Jack Bridges

Screened ReferencesModerate rec.

Senior Software Engineer specializing in game platforms and player-facing systems

Brier, WA27y exp
Netflix

Senior engineer with a rare mix of game-platform and mobile content-delivery experience: helped ship the Xbox 360 Party system and later architected the custom multi-catalog asset pipeline behind Netflix Stories. Particularly compelling for teams needing someone who can design scalable, low-memory, high-stability systems for live content across many titles and external partners.

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AL

Aurel Lazar

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Principal Software Engineer specializing in Unity game development and developer tooling

Renton, WA15y exp
Rec RoomGeorgia Tech

Unity/C# gameplay engineer from Rec Room who owned end-to-end systems spanning downloadable avatar content delivery (Addressables + auth/CDN), build automation/CI for asset bundles, and creator tooling (Avatar Studio). Also implemented AI-driven localization and generative mesh features, and has deep multiplayer experience with Photon and Photon Quantum across VR (Meta Quest) and mobile platforms, citing a 20% retention lift from faster content delivery and customization.

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KS

Junior Software Engineer specializing in distributed systems and machine learning

Sunnyvale, CA2y exp
GoogleUSC

Google backend engineer with strong experience in large-scale identity, membership, and access-control systems. Notable work includes reconciling customer IDs across 2B+ roster records and leading a 0-to-1 Drive sharing feature to classify external users as crossover members, with a strong emphasis on correctness, rollout safety, and low-latency service design.

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Scott Hwang - Senior Game Designer specializing in multiplayer systems and live service experiences in Irvine, California

Scott Hwang

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Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

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SM

Mid-level Machine Learning Engineer specializing in LLMs, generative AI, and MLOps

San Francisco, CA5y exp
Scale AIConcordia University Wisconsin

Built and shipped a production LLM-powered medical scribe that generates structured clinical visit summaries using RAG, strict JSON schemas, and post-generation validation to reduce hallucinations. Experienced in making LLM workflows deterministic and observable (structured logging/metrics/tracing) and in evaluation-driven iteration with metrics like schema pass rate and edit rate; collaborated closely with clinicians and policy stakeholders at Scale AI to drive adoption.

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CE

Senior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences

New York, NY10y exp
PelotonCarnegie Mellon University

Gameplay engineer/designer with Unity experience spanning a Peloton open-world multiplayer cycling game (progression, difficulty normalization via FTP, replayability through medals/cosmetics) and a mixed reality soccer training game using a motion-tracked ball. Known for pragmatic, metrics-driven tuning (session length/mission duration), rapid playtest-led iteration, and cross-discipline execution including performance tooling (LOD batch editor) and phased multiplayer implementation planning.

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Daniel Thorne

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Mid-level Software Engineer specializing in Unity gameplay systems

Plano, TX4y exp
NetflixColorado School of Mines

Gameplay engineer with shipped mobile multiplayer experience on Squid Game: Unleashed, where they owned the Usable Items system end-to-end in Unity/C#. Built a modular ScriptableObject/action-based architecture that let designers create new item behaviors quickly without engineering support, while also handling network sync, prediction-related debugging, and internal validation tooling as the content library scaled.

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SM

Mid-level Robotics Software Engineer specializing in teleoperation, simulation, and autonomy

San Francisco, CA5y exp
MetaNortheastern University

Robotics engineer who helped bootstrap Meta’s humanoid robotics effort, building simulation training and deployment infrastructure for vision-language-action (VLA) models. Evaluated multiple physics backends (Bullet, MuJoCo, Isaac, internal) to minimize sim-to-real gap and addressed control-loop frequency mismatches via sequence optimization/MPC-like approaches and trajectory-output modifications. Published research that contributed a new addition to ROS 2 and has built ROS2 node stacks spanning control, perception, teleop, tactile sensing, and imaging.

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WZ

Intern Software Engineer specializing in full-stack web development and AI/ML

Guangzhou, China1y exp
AlibabaUC Berkeley
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