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Ali Poorsolaymani

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, GermanySoftware Developer10 years experienceMid-LevelIndustrial AutomationSoftware DevelopmentVideo Games
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About

Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.

Experience

Software Developeriocto GmbH
Independent Game DeveloperIndependent

Education

Frankfurt University of Applied Sciencesmaster, Computer Science (2022)
University of Tabrizbachelor, Computer Engineering (2018)

Key Strengths

  • Upgraded enemy AI architecture from event-based to FSM to behavior trees
  • Improved gameplay feel via faster, more reliable enemy state transitions (patrol/attack/disengage)
  • Multiplayer synchronization under latency/packet loss using server-authoritative controls
  • Network optimization by sending only essential data and keeping non-critical logic client-side
  • Efficient debugging using AI tools for log analysis (identified OPC UA tag mismatches)

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Contact

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Languages

English

Skills

C#C++JavaJavaScriptTypeScriptSQLSolidityAssemblyVerilogVHDL.NETASP.NETWPFUnityUnity WebGL