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André Wesley Lins Oliveira

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Sidia - Institute of Science and TechnologyCentro Universitário SenacManaus, Brazil11 Years ExperienceSenior Level

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About

Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).

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Key Strengths

  • Improved gameplay feel by implementing smooth non-AR camera rotate/zoom controls in Unity
  • Solved camera zoom distortion by avoiding pure FOV changes and using a safe-zone approach with camera movement
  • Player-focused iteration based on observed user preference (non-AR feature adopted heavily over AR mode)
  • Comfortable working in less-structured, collaborative environments while valuing lightweight structure

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Experience

Software Developer (Unity)Sidia - Institute of Science and Technology · Jan 2021 – Jan 2025
Unity DeveloperFreelancer · Jan 2019 – Jan 2021freelance
Game DeveloperPushStart · Jan 2019 – Jan 2019
Game Qualification ConsultantC.E.S.A.R – Centro de Estudos e Sistemas Avançados do Recife · Jan 2015 – Jan 2018
Game ProgrammerFábrica de Software do UNIPE · Jan 2013 – Jan 2015

Education

Centro Universitário de João Pessoa (UNIPÊ)bachelor, Systems for Internet (2015)

Awards

  • Cum Laude - Centro Universitário de João Pessoa - UNIPE

Languages

EnglishPortuguese

Certifications

Unity Certified Professional: ProgrammerShader Development From Scratch for Unity with CG (Holistic3D/Udemy)Game Design and Development Specialisation (Michigan State University - Coursera)Agile with Scrum (CESAR, 20 hours training)Game Design: Arts and Concepts Specialisation (California Institute of the Arts - Coursera)Game Development - Centro Universitário SENAC

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André Wesley Lins OliveiraSenior Unity/XR Developer specializing in AR/MR/VR and game development