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André Wesley Lins Oliveira

Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, BrazilSoftware Developer (Unity)11 years experienceSeniorVideo GamesAugmented RealityVirtual Reality
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About

Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).

Experience

Software Developer (Unity)Sidia - Institute of Science and Technology
Unity DeveloperFreelancer
Game DeveloperPushStart
Game Qualification ConsultantC.E.S.A.R – Centro de Estudos e Sistemas Avançados do Recife
Game ProgrammerFábrica de Software do UNIPE

Education

Centro Universitário de João Pessoa - UNIPEbachelor, Systems for Internet (2015)

Key Strengths

  • Improved gameplay feel by implementing smooth non-AR camera rotate/zoom controls in Unity
  • Solved camera zoom distortion by avoiding pure FOV changes and using a safe-zone approach with camera movement
  • Player-focused iteration based on observed user preference (non-AR feature adopted heavily over AR mode)
  • Comfortable working in less-structured, collaborative environments while valuing lightweight structure

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Contact

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Languages

EnglishPortuguese

Skills

UnityC#Gameplay ProgrammingUI Optimization (Unity Canvas)ScriptableObjectsProfilingPerformance OptimizationExtended Reality (XR)Augmented Reality (AR)Mixed Reality (MR)Virtual Reality (VR)Custom Unity Inspectors (basic)Shader Development (CG) (basic)Object-Oriented Programming (OOP)Design Patterns