Senior Unity/XR Developer specializing in AR/MR/VR and game development
André already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).
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