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Andrei Ciubotaru

Mid-level Software Developer specializing in full-stack engineering and game development

SnykSaxion University of Applied SciencesCluj-Napoca, Romania7 Years ExperienceMid Level

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About

Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.

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Key Strengths

  • Improved driving-sim AI performance to support nearly double the AI cars at higher frame rate via multithreaded architecture
  • Designed threaded 2D collision/location checking to reduce main-thread bottlenecks in Unity
  • Hands-on debugging of Photon-based networking issues (spawning/movement) using client+server local runs and log-driven diagnosis
  • Uses AI assistants (Gemini) for structured problem-solving and uncovering missed logic (e.g., bitwise/raycast issue)

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Experience

Full-Stack DeveloperSnyk · Jan 2023 – Jan 2025
Freelance ProgrammerAndrei Ciubotary-Bordeianu PFA · Jan 2018 – Presentfreelance
Full-Stack DeveloperFavro · Jan 2022 – Jan 2022
ProgrammerGameloft · Jan 2021 – Jan 2022
ProgrammerRikodu · Jan 2020 – Jan 2021

Education

Saxion University of Applied Sciencesbachelor, Computer and Information Technology (2020)
National College Andrei Sagunahigh_school (2016)

Awards

  • Cum Laude - Saxion University of Applied Science

Languages

English

Certifications

Machine Learning (edX) - Harvard certifiedCertificate of Completion: OWASP TOP 10 (Snyk)Certificate of Completion: Security for Developers (Snyk)C# (TestDome)C++ (TestDome)Favro Agile Advanced (Broad Cove Insights)Favro Agile Fundamentals (Broad Cove Insights)

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Andrei CiubotaruMid-level Software Developer specializing in full-stack engineering and game development