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Andrei Ciubotaru

Mid-level Software Developer specializing in full-stack engineering and game development

Cluj-Napoca, RomaniaFull-Stack Developer7 years experienceMid-LevelApplication SecurityCybersecuritySaaS
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About

Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.

Experience

Full-Stack DeveloperSnyk
Freelance ProgrammerAndrei Ciubotary-Bordeianu PFA
Full-Stack DeveloperFavro
ProgrammerGameloft
ProgrammerRikodu

Education

Saxion University of Applied Sciencebachelor, Computer and Information Technology (2020)
National College Andrei Sagunahigh_school (2016)

Key Strengths

  • Improved driving-sim AI performance to support nearly double the AI cars at higher frame rate via multithreaded architecture
  • Designed threaded 2D collision/location checking to reduce main-thread bottlenecks in Unity
  • Hands-on debugging of Photon-based networking issues (spawning/movement) using client+server local runs and log-driven diagnosis
  • Uses AI assistants (Gemini) for structured problem-solving and uncovering missed logic (e.g., bitwise/raycast issue)

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Languages

English

Skills

C#C++TypeScriptGoSQLVue.jsUnityUnity3DOpenGLShader ProgrammingLuaUI DesignDockerKubernetesJira