Mid-level Software Developer specializing in full-stack engineering and game development
Andrei already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.
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