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Andrew Snow - Senior Software Engineer | XR Simulation in Oregon, USA

Andrew Snow

Senior Software Engineer specializing in real-time XR simulation systems

Acadental Inc.Oregon State UniversityOregon, USA5 Years ExperienceSenior LevelWorks Flexible

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About

Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).

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Key Strengths

  • Owned and built a core Unity combat/attack system end-to-end with ECS-style, data-driven architecture for weapon-dependent attacks
  • Designed flexible, scalable combat supporting directional attacks, animations, hitboxes, knockback and combos
  • Shipped multiplayer VR product using SmartFox with room-code flow and data-driven networking
  • Implemented live-network robustness features (reconnect handling, rapid resync via authoritative data overwrite)
  • Strong VR interaction experience on Meta Quest using Unity XR Toolkit

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Experience

Senior Software Engineer | XR SimulationAcadental Inc. · Oct 2021 – Present
AR Software Engineer (Project Partnership)Intel · Sep 2019 – Jun 2020contract

Education

Oregon State Universitybachelor, Computer Science (2020)

Skills

C#JavaScriptUnityPerformance OptimizationAuthenticationAndroidCross-functional CollaborationXR Interaction ToolkitOpenXRWebXRThree.jsVirtual Reality (VR)Augmented Reality (AR)Extended Reality (XR)Real-time Simulation

Languages

English

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Andrew SnowSenior Software Engineer specializing in real-time XR simulation systems