Senior Unity & XR Engineer specializing in games, VR/AR, and interactive systems
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Unity/C# developer who has shipped multiple Steam titles and owned systems end-to-end, including a large-scale in-game automation feature (a configurable stock-bot) designed for performance with massive object counts. Also built an open-source Unity Editor CLI extension leveraging cloud/LLM-style code workflows, and has shipped multiplayer (Mirror) plus cross-platform VR (Meta Quest) and mobile (iOS/Android) applications, using Datadog for live issue monitoring.
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