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Anthony Ulrich - Senior Software Engineer in Minneapolis, MN

Anthony Ulrich

Senior Unity/C# Engineer specializing in gameplay systems and developer tools

Jam CityThe Art Institute of CaliforniaMinneapolis, MN14 Years ExperienceSenior Level

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About

Unity gameplay/tools engineer with strong live-ops systems experience, including architecting a reusable event framework that powers 9 production event types for a game with over 100k DAU. They also built supporting data pipelines, QA/design audit tooling, and cross-platform delivery systems spanning VR and iPad, showing a blend of gameplay architecture, tooling, and production pragmatism.

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Key Strengths

  • architected scalable live-ops event system with 9 event types in production
  • supported >100k DAU with reliable event infrastructure over 9 months
  • strong Unity/C# gameplay systems design using interfaces and reusable patterns
  • effective cross-functional collaboration with backend on evolving API schemas
  • designed flexible client-server conflict resolution framework with per-event resolvers
  • experience shipping and optimizing cross-platform Unity experiences across VR and iPad
  • built device-aware dynamic asset delivery for performance and quality scaling
  • owned end-to-end live event data tooling across design, art, product, and backend workflows
  • pragmatic tool builder who balanced comprehensive architecture with team workflow preferences

Reference Highlights

Strongly Recommended
  • architected core systems
  • owned a complex leaderboard rebuild
  • handled complex technical integration
  • effective cross-team communicator
  • kind and understanding
  • driven
  • helped product and design make decisions based on technical constraints
  • highly effective in asynchronous remote communication
  • dependable engineer
  • reliable on performance issues
  • strong at maintaining performant gameplay
  • solved large-scale reliability challenges
  • thoughtful in clarifying requirements
  • strong planner
  • mapped dependencies and parallel work effectively
  • successful delivery of a high-importance system

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Experience

Senior Software EngineerJam City · Nov 2023 – Present
Lead Gameplay EngineerOverworld · Jan 2023 – Oct 2023
Lead Systems EngineerMoth+Flame · May 2022 – Jan 2023
Senior Unity DeveloperMoth+Flame · Jan 2021 – May 2022
Senior Gameplay EngineerJam City · Feb 2019 – Jan 2021
Gameplay EngineerDisney · Dec 2014 – Feb 2019
Gameplay EngineerBlend · Nov 2013 – Nov 2014
Gameplay Engineer / DesignerPsychic Bunny · May 2012 – Aug 2013
Gameplay EngineerWe Say So Games · Oct 2010 – Dec 2011

Education

The Art Institute of Californiabachelor, Game Programming

Languages

English

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Typically responds within 24 hours

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Anthony UlrichSenior Unity/C# Engineer specializing in gameplay systems and developer tools