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Austin Ha

Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CAAir Defense –Mission Software Engineer7 years experienceSeniorAerospace & DefenseTechnologyAR/VR
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About

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

Experience

Air Defense –Mission Software EngineerAnduril
Vision Interactive Studios – Senior Software EngineerApple
Reality Labs – Senior Software EngineerMeta
Origami – Software EngineerFacebook
HoloLens – Software EngineerMicrosoft

Education

School of Engineering and Applied Science, University of Pennsylvaniabachelor, Electrical Engineering and Computer Science (Double Major); Mathematics (Minor) (2018)

Key Strengths

  • Designed and shipped a component marketplace with metadata, versioning, and discoverability
  • Performance optimization via local caching to reduce perceived latency
  • Thoughtful compatibility tradeoffs (forward-only compatibility across app versions)
  • Risk-managed rollout using feature flags and telemetry before full release
  • Strong error-handling mindset for API design (clear no-op/error signaling, sanitization)
  • Cross-functional collaboration with designers to spec polished UI flows
  • Detail-oriented UX robustness improvements (consistent zoom behavior, cursor-relative zoom)
  • Improved user experience during input limitations via no-op feedback animations
  • Mixed reality multiplayer feature implementation (shared coordinate systems via Azure Spatial Anchors)
  • Strong 3D math/coordinate system precision for spatial alignment
  • Networking experience in AR/VR (Photon replication + voice)
  • Builds reusable prefabs enabling rapid designer-led prototyping without code
  • Architects and implements core logic with deep codebase understanding for debugging/maintainability
  • Tech lead experience building Unity prototyping infrastructure and workflows
  • Multi-platform build automation including Quest as a target
  • Built HoloLens 2 onboarding and gesture tutorial experiences in Unity using additive scene loading
  • Strong cross-functional collaboration with designers, artists, audio, and shader contributors
  • Creates tools that enable non-engineers to prototype in Unity via prefabs

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

RustCPU rasterizationComputer graphicsGraphics rasterizationVideo simulationArtifactoryAWSDockerGitHubGitLabNixUnreal EngineVirtual reality (VR)Augmented reality (AR)Mixed reality (MR)