Reval Logo

Vetted Unreal Engine Professionals

Pre-screened and vetted.

AH

Austin Ha

Screened

Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CA7y exp
AndurilSchool of Engineering and Applied Science, University of Pennsylvania

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

View profile
SH

Scott Hwang

Screened

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

View profile
DG

David Gross

Screened

Entry AI Software Engineer specializing in LLM workflows and ML pipelines

Redmond, WA2y exp
MicrosoftUniversity of Texas at Austin

Built an autonomous-agent document indexing concept in a hackathon with Microsoft and The Seattle Times, architecting an Azure-based system (Azure AI Foundry, Cosmos DB, Azure indexing, Copilot Studio) and coordinating closely with the customer team. Also created and pitched a sports matchmaking app (Ludicon), combining user studies, feature implementation, and technical support on sales/investor calls.

View profile
NH

Principal Technical Artist specializing in real-time visualization and synthetic 3D data

San Francisco, CA19y exp
HumaneSupinfocom Rubika
View profile
BM

Senior QA Engineer specializing in VR/AR, gaming, and AI product quality

Fremont, CA9y exp
GoogleSan José State University
View profile
AC

Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms

San Antonio, TX11y exp
OptumUniversity of Houston
View profile
TC

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
View profile
SH

Seth Hippen

Screened

Senior Character/Cinematic Animator specializing in games and feature animation

Pleasant Grove, UT25y exp
Blizzard EntertainmentBrigham Young University

AAA character animator with shipped experience across Respawn (Medal of Honor), Avalanche (Hannah Montana World Tour; Hogwarts Legacy), and Halon/Epic pipeline work implementing emotes/idles for Fortnite in UE5. Strong in mocap-driven performance polish and readability-focused gameplay animation, and has led outsourced animators on Hogwarts Legacy cinematics while balancing schedule and runtime rig constraints.

3D AnimationCharacter AnimationMayaCinematic AnimationAnimationEmote Animation+31
View profile
VT

Senior 3D Animator specializing in game, VR, and avatar animation

Redmond, WA16y exp
MicrosoftAcademy of Art University
View profile
AB

Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems

Seattle, WA2y exp
SupercellUSC
View profile
CM

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
View profile
JC

Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems

17y exp
Warner Bros.Georgia Tech
View profile
RK

Principal Technical Artist specializing in game art pipelines, tools, and character rigging

Chatsworth, CA27y exp
Respawn EntertainmentThe College of New Jersey
View profile
YP

Senior Full-Stack & AI/ML Engineer specializing in FinTech and Healthcare IT

Remote12y exp
SnykUC Berkeley
View profile
RK

Senior FX Technical Director / Pipeline TD specializing in Houdini, Unreal, and real-time VFX

19y exp
The Third Floor
View profile
MM

Senior QA & Release Engineer specializing in console, PC, and VR game testing

SE WA3y exp
Microsoft
View profile
RR

Senior Game Animator specializing in cinematic and gameplay character performance

7y exp
PlayStationCalifornia State University, Fullerton

Senior gameplay animator with shipped AAA sports experience (NBA 2K) and WB Games experience, specializing in mocap cleanup/polish that holds up under instant replay and any camera angle. Experienced iterating animations from Maya into UE5 for validation and correct runtime triggering (state machines/blueprints), and known for preserving authentic superstar player nuance even when source data comes from messy machine-learning captures.

AgileUnreal Engine3D AnimationAnimBot Animation ToolsAnimation PrinciplesAnimation State Machines+42
View profile
SC

Senior Cloud Infrastructure Architect specializing in multi-cloud, DevOps, and AI/ML platforms

San Francisco, California25y exp
AmazonAmerican River College

Engineering leader (Director of Development) with hands-on cloud and product experience who builds business-aligned technology roadmaps and scales teams. Delivered an enterprise cloud-migration enabler at UHG by implementing AD authentication and Terraform-based IaC for custom VM images while meeting 90-day InfoSec patch/rotation requirements, and drove a 20% lift in user consumption/retention by designing an interactive branded media portal experience for Sunkist.

View profile
CG

Mid-level Technical Game Designer specializing in systems and weapon gameplay

Santa Monica, CA6y exp
The InitiativeUSC

UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).

View profile
BU

Benjamin Ung

Screened

Senior Machine Learning Software Engineer specializing in computer vision and simulation

Picatinny Arsenal, NJ9y exp
United States ArmyCarnegie Mellon University

Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.

View profile
EO

Ege Ozgul

Screened

Junior Embedded/Robotics Engineer specializing in AI diagnostics, simulation, and real-time control

Palo Alto, CA1y exp
RivianNortheastern University
View profile
JN

Mid-level Game Cinematic Designer specializing in AAA real-time cinematics

6y exp
Blizzard EntertainmentFull Sail University
View profile
IM

Senior QA / Quality Engineering Lead specializing in mobile, AR, and monetization flows

Mercer Island, WA9y exp
Riot GamesNizhny Novgorod State University of Architecture and Civil Engineering
View profile

Need someone specific?

AI Search