Pre-screened and vetted.
Senior Software Engineer specializing in AR/VR and real-time interactive systems
“Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.”
Director-level engineering leader specializing in platform, AI, and video systems
Director-level Frontend Engineer specializing in high-scale web platforms
“Former Epic Games engineering leader who built the web foundation of the Fortnite creator ecosystem, joining as the first web developer and scaling the team to 21 engineers as the platform grew to tens of thousands of creators and tens of millions of players. Combines deep frontend architecture expertise with backend/infrastructure ownership, observability, and product leadership across publishing, trust and safety, economy, analytics, and public APIs.”
Senior Game Designer specializing in multiplayer systems and live service experiences
“Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.”
Mid-level software engineer specializing in cloud, graph systems, and quantitative analytics
“Front-end/product engineer with strong financial-domain experience, including browser-based interfaces for retail planning, sales forecasting, and high-throughput trading data. Stands out for combining UI engineering with machine learning, time-series prediction, browser performance optimization, and functional programming across tools like React, TypeScript, Elm, OCaml, and Scala.”
Entry AI Software Engineer specializing in LLM workflows and ML pipelines
“Built an autonomous-agent document indexing concept in a hackathon with Microsoft and The Seattle Times, architecting an Azure-based system (Azure AI Foundry, Cosmos DB, Azure indexing, Copilot Studio) and coordinating closely with the customer team. Also created and pitched a sports matchmaking app (Ludicon), combining user studies, feature implementation, and technical support on sales/investor calls.”
Principal Technical Artist specializing in real-time visualization and synthetic 3D data
Senior QA Engineer specializing in VR/AR, gaming, and AI product quality
Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms
Mid-level Technical Game Designer specializing in gameplay systems and dynamic content
Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems
Executive game technology leader specializing in product innovation and live-service platforms
“Serial entrepreneur with multiple successful exits who has previously raised several rounds and worked with accelerators. Currently building an AI-powered life simulation universe with prompt-based creation and a self-evolving persistent world, backed by completed market research and an MVP in development.”
Director-level engineering leader specializing in AI, robotics, embedded OS, and consumer devices
“Senior engineering executive-level leader with deep hands-on systems expertise across Amazon devices, Alexa, Echo, and FireTV/VegaOS. Unusually combines VP-level org leadership at 120+ scale with direct production debugging and architecture ownership, including hybrid edge-AI/cloud systems, partner platforms for 9000+ apps, and shipping long-horizon platform bets under aggressive release cadences.”
Senior Character/Cinematic Animator specializing in games and feature animation
“AAA character animator with shipped experience across Respawn (Medal of Honor), Avalanche (Hannah Montana World Tour; Hogwarts Legacy), and Halon/Epic pipeline work implementing emotes/idles for Fortnite in UE5. Strong in mocap-driven performance polish and readability-focused gameplay animation, and has led outsourced animators on Hogwarts Legacy cinematics while balancing schedule and runtime rig constraints.”
Executive engineering leader specializing in enterprise SaaS, AI, and platform development
Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems
Senior Game Systems Designer & Product Owner specializing in live-service economies
Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems
Principal Technical Artist specializing in game art pipelines, tools, and character rigging
Senior Unity Developer specializing in XR/VR, gameplay systems, and AI-integrated experiences
“Unity/C# gameplay engineer with rare depth at the intersection of MR, multiplayer, and generative AI, including work on Meta Quest experiences such as First Encounters. They have architected real-time AI content pipelines, integrated LLM/VLM systems into Unity via Python/REST orchestration, and solved hard production problems around Quest performance, networking, and player experience.”
Senior Software Engineer specializing in game UI systems and gameplay features
“Unity/C# game engineer with hands-on ownership of live-service systems, including a real-time multi-channel chat feature for Squid Game: Unleashed that launched alongside Squid Game Season 2 on Netflix and increased player retention and engagement. Brings a strong blend of mobile performance optimization, server-authoritative architecture, multiplayer systems, and practical experimentation with LLM-assisted narrative tooling.”