Vetted Unreal Engine Professionals

Pre-screened and vetted.

AH

Austin Ha

Screened

Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CA7y exp
AndurilSchool of Engineering and Applied Science, University of Pennsylvania

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

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AS

Director-level engineering leader specializing in platform, AI, and video systems

Texas, USA22y exp
RobloxMalaviya National Institute of Technology Jaipur
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Kyle Warneck - Director-level Frontend Engineer specializing in high-scale web platforms in Alameda, CA

Kyle Warneck

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Director-level Frontend Engineer specializing in high-scale web platforms

Alameda, CA13y exp
Epic GamesPomona College

Former Epic Games engineering leader who built the web foundation of the Fortnite creator ecosystem, joining as the first web developer and scaling the team to 21 engineers as the platform grew to tens of thousands of creators and tens of millions of players. Combines deep frontend architecture expertise with backend/infrastructure ownership, observability, and product leadership across publishing, trust and safety, economy, analytics, and public APIs.

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Scott Hwang - Senior Game Designer specializing in multiplayer systems and live service experiences in Irvine, California

Scott Hwang

Screened

Senior Game Designer specializing in multiplayer systems and live service experiences

Irvine, California18y exp
Blizzard EntertainmentCarnegie Mellon University

Gameplay systems designer with shipped AAA experience on Overwatch, including end-to-end ownership of player progression and major systems like matchmaking (role delta system cutting uncertainty/volatility by 50%) and Stadium mode round/shop + MMR/balancing systems (second-highest engaging mode). Strong in KPI/retention-driven design, player research, and telemetry-based balancing, with a UE5 Blueprint prototyping workflow built for modularity, data-driven tuning, and handoff to engineering.

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HK

Hongsun Kim

Screened

Mid-level software engineer specializing in cloud, graph systems, and quantitative analytics

Remote5y exp
Duke EnergyWorldQuant University

Front-end/product engineer with strong financial-domain experience, including browser-based interfaces for retail planning, sales forecasting, and high-throughput trading data. Stands out for combining UI engineering with machine learning, time-series prediction, browser performance optimization, and functional programming across tools like React, TypeScript, Elm, OCaml, and Scala.

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David Gross - Entry AI Software Engineer specializing in LLM workflows and ML pipelines in Redmond, WA

David Gross

Screened

Entry AI Software Engineer specializing in LLM workflows and ML pipelines

Redmond, WA2y exp
MicrosoftUniversity of Texas at Austin

Built an autonomous-agent document indexing concept in a hackathon with Microsoft and The Seattle Times, architecting an Azure-based system (Azure AI Foundry, Cosmos DB, Azure indexing, Copilot Studio) and coordinating closely with the customer team. Also created and pitched a sports matchmaking app (Ludicon), combining user studies, feature implementation, and technical support on sales/investor calls.

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NH

Principal Technical Artist specializing in real-time visualization and synthetic 3D data

San Francisco, CA19y exp
HumaneSupinfocom Rubika
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BM

Senior QA Engineer specializing in VR/AR, gaming, and AI product quality

Fremont, CA9y exp
GoogleSan José State University
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AC

Staff Full-Stack Engineer specializing in cloud microservices and AI-enabled platforms

San Antonio, TX11y exp
OptumUniversity of Houston
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TC

Mid-level Technical Game Designer specializing in gameplay systems and dynamic content

5y exp
ELVTRRochester Institute of Technology
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SM

Senior Unity/Gameplay Engineer specializing in XR/VR and player-facing systems

Las Vegas, NV11y exp
Meta
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william chen - Executive game technology leader specializing in product innovation and live-service platforms in Los Angeles, CA

william chen

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Executive game technology leader specializing in product innovation and live-service platforms

Los Angeles, CA27y exp
Wolf GamesCalifornia State University, Sacramento

Serial entrepreneur with multiple successful exits who has previously raised several rounds and worked with accelerators. Currently building an AI-powered life simulation universe with prompt-based creation and a self-evolving persistent world, backed by completed market research and an MVP in development.

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AK

Anupam Kaul

Screened

Director-level engineering leader specializing in AI, robotics, embedded OS, and consumer devices

Sunnyvale, CA26y exp
AmazonBirla Institute of Technology

Senior engineering executive-level leader with deep hands-on systems expertise across Amazon devices, Alexa, Echo, and FireTV/VegaOS. Unusually combines VP-level org leadership at 120+ scale with direct production debugging and architecture ownership, including hybrid edge-AI/cloud systems, partner platforms for 9000+ apps, and shipping long-horizon platform bets under aggressive release cadences.

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Seth Hippen - Senior Character/Cinematic Animator specializing in games and feature animation in Pleasant Grove, UT

Seth Hippen

Screened

Senior Character/Cinematic Animator specializing in games and feature animation

Pleasant Grove, UT25y exp
Blizzard EntertainmentBrigham Young University

AAA character animator with shipped experience across Respawn (Medal of Honor), Avalanche (Hannah Montana World Tour; Hogwarts Legacy), and Halon/Epic pipeline work implementing emotes/idles for Fortnite in UE5. Strong in mocap-driven performance polish and readability-focused gameplay animation, and has led outsourced animators on Hogwarts Legacy cinematics while balancing schedule and runtime rig constraints.

3D AnimationCharacter AnimationMayaCinematic AnimationAnimationEmote Animation+31
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VT

Senior 3D Animator specializing in game, VR, and avatar animation

Redmond, WA16y exp
MicrosoftAcademy of Art University
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Marc Verbeek - Executive engineering leader specializing in enterprise SaaS, AI, and platform development in Palo Alto, CA

Executive engineering leader specializing in enterprise SaaS, AI, and platform development

Palo Alto, CA31y exp
DiscovererUC Berkeley
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Atush Bhalla - Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems in Seattle, WA

Mid-level Gameplay/AI Engineer specializing in Unity, XR, and narrative NPC systems

Seattle, WA2y exp
SupercellUSC
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Chris Misenas - Senior Game Systems Designer & Product Owner specializing in live-service economies in Los Angeles, CA

Senior Game Systems Designer & Product Owner specializing in live-service economies

Los Angeles, CA11y exp
Riot GamesUC Santa Cruz
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JC

Senior UI & Gameplay Engineer specializing in Unreal Engine and multiplayer systems

17y exp
Warner Bros.Georgia Tech
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RK

Principal Technical Artist specializing in game art pipelines, tools, and character rigging

Chatsworth, CA27y exp
Respawn EntertainmentThe College of New Jersey
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SM

Senior Unity Developer specializing in XR/VR, gameplay systems, and AI-integrated experiences

Remote, USA18y exp
MetaFull Sail University

Unity/C# gameplay engineer with rare depth at the intersection of MR, multiplayer, and generative AI, including work on Meta Quest experiences such as First Encounters. They have architected real-time AI content pipelines, integrated LLM/VLM systems into Unity via Python/REST orchestration, and solved hard production problems around Quest performance, networking, and player experience.

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Brayden Tremper - Senior Software Engineer specializing in game UI systems and gameplay features in Olympia, WA

Senior Software Engineer specializing in game UI systems and gameplay features

Olympia, WA4y exp
NetflixOregon State University

Unity/C# game engineer with hands-on ownership of live-service systems, including a real-time multi-channel chat feature for Squid Game: Unleashed that launched alongside Squid Game Season 2 on Netflix and increased player retention and engagement. Brings a strong blend of mobile performance optimization, server-authoritative architecture, multiplayer systems, and practical experimentation with LLM-assisted narrative tooling.

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RL

Mid-level Software Engineer specializing in cloud infrastructure and backend systems

Vancouver, Canada4y exp
AmazonUniversity of British Columbia
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