Mid-level Game Designer specializing in systems and gameplay
Anaheim, CaliforniaExperience Operations Lead6 years experienceMid-LevelVideo GamesMedia & EntertainmentTheme Parks & Attractions
ScreenedIdentity Verified
Connect with Bobby
Bobby already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Recommended
Already have an account?
About
Game QA tester/designer hybrid with hands-on Unreal Engine 5 technical debugging experience, focused on NPC AI navigation and performance. At Lantern Tower Games (Telmahre), owned end-to-end quality for an NPC system (dynamic navmesh, moving platforms, EQS, actor pooling), using Unreal Insights and asset reference refactors (hard->soft + async loading) to resolve critical memory/performance issues while collaborating closely with engineering and level design in Scrum.
Experience
Experience Operations LeadDisney
Technical Gameplay DesignerLandfall
Game Systems DesignerCommunity RPG Projects
Technical Design InternTelmahre
Education
Biola Universitymaster, Business Administration (2025)
Biola Universitybachelor, Game Design (2023)
Key Strengths
Embedded QA within game design/technical implementation (hands-on in Unreal Engine 5)
Deep NPC/AI navigation expertise (navmesh, moving platforms, spawn-to-despawn validation)
Performance problem diagnosis using Unreal Insights and asset dependency/Size Map evidence
Actionable bug reports with clear repro steps, expected vs actual, severity, and attachments
Systemic risk identification and mitigation (e.g., redesigning moving-train navmesh approach to reduce perf hit)
Structured test planning using state-transition models to ensure repeatable regression coverage
Edge-case discovery via stress/boundary testing and state interruption (ragdoll corner/high-velocity scenarios)
Cross-functional collaboration with engineers and level designers in Agile-Scrum sprints
Discover more candidates like Bobby
Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.