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Brendan Trieu

Junior Game Developer specializing in Unity and 3D gameplay systems

Happy Kids RoboticsUC Santa Cruz1 Years ExperienceJunior LevelWorks Flexible

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About

Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.

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Key Strengths

  • Owned end-to-end progression/economy design for a capstone game (items, upgrades, pricing, difficulty gates)
  • Iterative balancing through repeated playtesting and tuning cycles
  • Used player behavior signals (upgrade purchases, stolen/avoided items) to identify friction and adjust tuning
  • Designed upgrade loops that reinforce core gameplay and support multiple playstyles
  • Built a code-based system to manage item attributes for faster economy iteration
  • Aligned team around a contested feature (minigames) by negotiating scope to fit time constraints

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Experience

Robotics InstructorHappy Kids Robotics · Jul 2025 – Present
Game ProgrammerUniversal Phoenix Group LLC · Jan 2024 – Dec 2024
3D Game Design InternBestLogic Staffing · Sep 2023 – Nov 2023internship

Education

UC Santa Cruzbachelor, Computer Science: Computer Game Design (2025)

Languages

English

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Brendan TrieuJunior Game Developer specializing in Unity and 3D gameplay systems