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Brendan Trieu

Junior Game Developer specializing in Unity and 3D gameplay systems

Robotics Instructor1 years experienceJuniorEducationRoboticsVideo Games
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About

Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.

Experience

Robotics InstructorHappy Kids Robotics
Game ProgrammerUniversal Phoenix Group LLC
3D Game Design InternBestLogic Staffing

Education

University of California, Santa Cruzbachelor, Computer Science: Computer Game Design (2025)

Key Strengths

  • Owned end-to-end progression/economy design for a capstone game (items, upgrades, pricing, difficulty gates)
  • Iterative balancing through repeated playtesting and tuning cycles
  • Used player behavior signals (upgrade purchases, stolen/avoided items) to identify friction and adjust tuning
  • Designed upgrade loops that reinforce core gameplay and support multiple playstyles
  • Built a code-based system to manage item attributes for faster economy iteration
  • Aligned team around a contested feature (minigames) by negotiating scope to fit time constraints

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Languages

English

Skills

AgileAgile SprintsAnimationAPI IntegrationCamera SystemsCC#C++Canvas DrawingCode ReviewsCSSCurriculum DesignDebuggingEngineeringFrontend Development