Junior Game Developer specializing in Unity and 3D gameplay systems
Brendan already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Game design capstone project owner who built and tuned a full steal/sell/upgrade progression economy for a house-robbery game, including item weight/value balancing, upgrade pacing, and difficulty gates (police/NPC detection). Iterated via playtests and basic telemetry signals (purchase rates, item selection) and implemented a code-driven item attribute system to speed tuning, while also negotiating scope tradeoffs with the team around adding minigames.
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