Mid-level Game Developer specializing in technical animation and Unreal Engine 5
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Gameplay animation/technical animator with Borderlands 4 experience, owning UE5 Animation Blueprint systems end-to-end (including a 3D flight AnimGraph for the "Witness" drone). Built procedural "Gestalt" NPC faces by layering authored facial poses for near-infinite variation, and improved runtime performance via thread-safe AnimBP function isolation while actively bridging animator/engineer collaboration in Unreal.
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