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Carolyn Kostecki

Mid-level Game Developer specializing in technical animation and Unreal Engine 5

Frisco, TXAssociate Technical Design Animator3 years experienceMid-LevelVideo GamesMedia & EntertainmentEducation
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About

Gameplay animation/technical animator with Borderlands 4 experience, owning UE5 Animation Blueprint systems end-to-end (including a 3D flight AnimGraph for the "Witness" drone). Built procedural "Gestalt" NPC faces by layering authored facial poses for near-infinite variation, and improved runtime performance via thread-safe AnimBP function isolation while actively bridging animator/engineer collaboration in Unreal.

Experience

Associate Technical Design AnimatorGearbox Software

Education

University of Texas at Dallasbachelor, Arts and Technology in Emerging Communication (2023)
University of North Texasbachelor, Studio Art

Key Strengths

  • Owned end-to-end UE5 AnimGraph for a flying drone enemy (3D locomotion + layered blending)
  • Solved authentic 3D flight locomotion by layering horizontal and vertical blend spaces
  • Built developer test maps and used recorded in-engine sessions/debug data to tune animation behavior
  • Designed procedural NPC face system using layered authored face-shape poses for near-infinite variation
  • Optimized animation graph performance by moving calculations into Thread-Safe Blueprint Functions
  • Bridged animator–engineer communication gaps by walking teams through skeletal structure/constraints in Unreal and proposing feasible alternatives

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Languages

English

Skills

2D Character Animation3D Character Animation3D Character ModelingAnimation BlueprintAnimation BlendingAnimation Critique and ReviewAnimation FramingAnimation GraphingAnimation LayeringAnimation PipelineAnimation StagingAnimation SystemsCharacter IllustrationCharacter SculptingCommunication Between Art/Design/Engineering